Deck Strategies
Sidisi, Undead Vizier
Mono-black combo deck focused on tutoring and assembling multiple three-card combos inspired by the Cauldra cycle to generate powerful board states and win conditions.
Talrand, Sky Summoner
Budget blue spellslinger deck that generates flying Drake tokens through casting cheap instants and sorceries, aiming for air superiority and incremental damage.
Crim (five-color Tomer tribal)
A five-color tribal deck assembling various cards and themes from Tomer's past decks to create synergy and value, relying on diverse interactions and land draws to maintain momentum.
Sisay, Weatherlight Captain
Combo-oriented equipment deck aiming to assemble the Kaldra artifact pieces and Vecna, then equip them to deliver lethal combat damage, leveraging equipment synergies and combo assembly.
Gameplay Insights
- 1
Sidisi's ability to tutor repeatedly allowed for flexible assembly of multiple combo sets, creating pressure on opponents to disrupt before combos trigger.
- 2
Richard's Talrand deck leveraged low-cost spells to build a board of flying Drake tokens, providing both defense and offensive reach despite budget constraints.
- 3
Crim's five-color tribal deck exemplified the challenge of balancing synergy with consistency, relying heavily on land drops and diverse card interactions.
- 4
Tomer's Sisay deck showcased a straightforward but powerful plan of assembling Kaldra and Vecna to equip and deal decisive combat damage, emphasizing the importance of combo assembly in the game.
- 5
Early plays like casting Soul Ring and deploying ramp creatures accelerated mana development, enabling quicker combo attempts and board presence.
- 6
The presence of recurring board wipes and removal spells kept the game dynamic, forcing players to time their combos carefully and respond to threats promptly.
Notable Cards
Birds of Paradise
Talrand, Sky Summoner
Sidisi, Undead Vizier
Sisay, Weatherlight Captain
Summary
The game featured four distinct Tomer-themed decks, each aiming to leverage unique synergies around assembling specific combos or tribal strategies. Sidisi, Undead Vizier led a mono-black deck focused on assembling various three-card combos reminiscent of Cauldra, using repeated tutoring to find and assemble these pieces. Richard piloted a budget Talrand, Sky Summoner spellslinger deck that aimed to produce a swarm of flying creatures through casting numerous cheap instants and sorceries. Crim played a five-color Tomer tribal deck, packing a broad array of cards representing Tomer's past decks, focusing on synergy and hoping for a high land draw to stabilize and push forward. Finally, Tomer himself controlled Sisay, Weatherlight Captain, with a plan centered on assembling the Kaldra pieces alongside Vecna to create a powerful equipment-based combo, aiming to overwhelm opponents with boosted combat damage.