Commander & Friends E56 | Bruna, Muldrotha, Sisay, Klauth | Featuring the EDH Bros MTG thumbnail Blurred backdrop thumbnail
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Commander & Friends E56 | Bruna, Muldrotha, Sisay, Klauth | Featuring the EDH Bros MTG

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Bruna, Light of Alabaster

    Bruna, Light of Alabaster

    This deck aims to self-mill, sending auras to the graveyard, which Bruna can then bring back for free. The deck also has self-mill combos to win the game by having no library left.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    This is a classic Muldrotha strategy: fill the graveyard and pull stuff out every turn, hoping to outvalue opponents and win through incremental advantage.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    This deck centers around Shrine tribal. Sisay is the engine that fetches shrines from the deck to generate value and overwhelm opponents.

  • Klauth, Unrivaled Ancient

    Klauth, Unrivaled Ancient

    This deck is about attacking with Klauth and then playing a bunch of instants to eliminate blockers. It's a dragon deck that aims to do a lot with the extra mana generated by Klauth's ability.

Gameplay Insights

  • 1

    The early game ramping and board setup was crucial for each player to implement their strategies.

  • 2

    The decision to bring out the Klauth commander early and start attacking was a bold move that increased the game's tempo.

  • 3

    The use of Sisay's ability to fetch shrines from the deck was a key part of the Sisay player's strategy.

  • 4

    The Muldrotha player's aggressive use of Sylvan Library indicated a high-risk, high-reward strategy.

Notable Cards

  • Sylvan Library

    Sylvan Library

  • Lighthouse Chronologist

    Lighthouse Chronologist

  • Barbarian Class

    Barbarian Class

  • Elixir of Immortality

    Elixir of Immortality

Gameplay Summary

The game started off with each player setting up their board, ramping mana and casting their commanders.

The Muldrotha player took an aggressive approach with an early Sylvan Library while the Bruna player sought to set up a self-mill combo using Ashnod's Alter.

The Klauth player, meanwhile, took a big risk by bringing out his commander early and swinging for damage.

The Sisay player focused on ramping and utilizing her ability to fetch shrines from the deck.

The late game saw a significant amount of interaction among the players, with each trying to disrupt the others' strategies while advancing their own.

Ultimately, the game concluded with a dramatic finale, though the transcript did not provide the winner.

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