Deck Strategies
The Ur-Dragon
A dragon tribal deck focused on ramping quickly to cast large dragons, leveraging The Ur-Dragon's eminence ability to generate card advantage and deploy a powerful flying army to apply pressure and control the board.
Arahbo, Roar of the World
A cat tribal deck emphasizing equipment and combat buffs to enhance creatures, aiming for aggressive combat damage and synergy with tribal boosts to overwhelm opponents.
Inalla, Archmage Ritualist
A wizard tribal deck focused on generating multiple wizard tokens through Inalla's eminence ability, using copies and card draw to maintain a strong board presence and outvalue opponents.
Edgar Markov
A vampire tribal deck centered around creating vampire tokens via Edgar's eminence ability, bolstered by equipment and removal spells to maintain board control and drain opponents through combat and life link.
Gameplay Insights
- 1
Alex's use of Wear // Tear to destroy key artifacts and enchantments like Frontier Siege and Lightning Greaves significantly hindered Connor's ramp and equipment synergy, temporarily slowing The Ur-Dragon's momentum.
- 2
Connor leveraged dragon abilities to both control the board through fighting and direct damage, using Wrathful Red Dragon and Scourge of Valkus to weaken opponents' creatures and deal damage simultaneously.
- 3
Johnny's Inalla deck capitalized on token copying and card draw effects to maintain a powerful board presence, providing consistent pressure through wizard synergy.
- 4
Tom maximized Arahbo's combat buffs and equipment to swing aggressively in combat, focusing on dealing incremental damage and disrupting opponents with combat tricks.
- 5
Edgar Markov consistently generated vampire tokens and utilized life link and removal to chip away at opponents' life totals while drawing cards to maintain resources.
Notable Cards
Edgar Markov
The Ur-Dragon
Wrathful Red Dragon
Wear // Tear
Lightning Greaves
Sword of Feast and Famine
Legion Lieutenant
Arcane Denial
Orb of Dragonkind
Frontier Siege
Bloodstained Mire
Summary
The game featured a competitive four-player match with The Ur-Dragon, Arahbo, Roar of the World, Inalla, Archmage Ritualist, and Edgar Markov battling for control. Early turns saw ramp and board development, with Edgar Markov quickly establishing a vampire tribal presence using Aristocrat and token generation. Connor, playing The Ur-Dragon, aggressively deployed ramp and dragons, including Wrathful Red Dragon and Scourge of Valkus, using their abilities to deal consistent damage and control the board. Tom on Arahbo focused on equipment and tribal synergy, boosting creatures and applying pressure with a large cat. Johnny on Inalla built a wizard tribal board, leveraging copies and draw effects to maintain card advantage. A pivotal moment came when Alex (Edgar Markov) cast Wear // Tear targeting key artifacts and enchantments, disrupting Connor's ramp and equipment, significantly slowing down The Ur-Dragon's momentum. Connor responded by recurring powerful dragons and attacking multiple opponents to maintain pressure. The game was marked by aggressive combat phases, strategic removal, and token generation, with players adapting to shifting board states and combat threats. The Ur-Dragon's ability to draw cards and generate dragons combined with Edgar's vampire tokens and Johnny's wizard synergy created a dynamic and complex battlefield, leading towards a decisive confrontation fueled by damage output and board control.