Metal Bending in CEDH - Speed Cedh Gameplay - Toph vs Derevi vs Thras/Yoshi vs Thras/Vial thumbnail Blurred backdrop thumbnail

Metal Bending in CEDH - Speed Cedh Gameplay - Toph vs Derevi vs Thras/Yoshi vs Thras/Vial

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DeadOnBoardMTG 237 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Utilizes artifact synergies and metalbending mechanics combined with a bologn sandwich combo to generate infinite value while protecting key mana sources like Gaea's Cradle.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    A highly efficient tempo and value deck leveraging mana dorks, efficient ramp, and disruptive creatures to control the board and abuse powerful enchantments like The One Ring.

  • Thrasios, Triton Hero Yoshimaru, Ever Faithful

    Thrasios, Triton Hero / Yoshimaru, Ever Faithful

    Combines Yoshi's pseudo-rogue value engine with Thrasios's infinite mana potential, aiming to generate infinite mana and execute combo finishes using cards like Magus of the Candelabra and Walking Ballista.

  • Thrasios, Triton Hero Vial Smasher the Fierce

    Thrasios, Triton Hero / Vial Smasher the Fierce

    A control-oriented deck aiming to maintain card advantage via Curiosity effects on Vial Smasher while disrupting opponents and assembling combos for a game-winning finish.

Gameplay Insights

  • 1

    Thrasios's repeated activations to exile and bottom key permanents like Opposition Agent and lands effectively disrupted opponents' resources and enabled a powerful infinite mana combo.

  • 2

    The early use of a board wipe (Cataclysm Deluge) by Vial Smasher's pilot was slightly premature, allowing other decks to rebuild and recover more effectively.

  • 3

    Derevi's pilot missed a critical timing window by not attacking and generating extra mana before attempting to combo, which cost a potential faster victory.

  • 4

    Grand Abolisher significantly hindered counterspell-heavy control strategies, preventing reactive plays during opponents' turns and allowing combo players to establish their lines.

  • 5

    The synergy between Cradle and Magus of the Candelabra was central to the infinite mana combo, showcasing the importance of protecting mana sources and combo enablers in cEDH.

  • 6

    Despite deck-specific disruptions, the player piloting Thrasios/Yoshimaru leveraged card draw and recursion to recover and find combo pieces efficiently.

Notable Cards

  • Gaea's Cradle

    Gaea's Cradle

  • Magus of the Candelabra

    Magus of the Candelabra

  • Walking Ballista

    Walking Ballista

  • Opposition Agent

    Opposition Agent

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • The One Ring

    The One Ring

  • Seedborn Muse

    Seedborn Muse

  • Grand Abolisher

    Grand Abolisher

  • Notion Thief

    Notion Thief

  • Chromatic Orrery

    Chromatic Orrery

  • Eternal Witness

    Eternal Witness

  • Vexing Shusher

    Vexing Shusher

  • Mystic Remora

    Mystic Remora

Gameplay Summary

The game unfolded as a fast-paced cEDH match featuring four competitive decks, each leveraging unique synergies and combos.

Early turns saw aggressive mana ramp and setup plays, including gemstone usage, mana dorks, and key utility lands.

Derevi established early board presence with mana dorks and efficient ramp, while Thrasios/Yoshimaru aimed to create infinite mana combos with Thrasios and Yoshi's value engine.

Toph focused on metalbending synergies and maintaining cradle protections, setting up for a bologn sandwich combo.

Vial Smasher employed a control strategy centered around card advantage through curiosity effects and disruption. A pivotal turning point occurred when Thrasios activated multiple abilities to exile and manipulate key cards like Opposition Agent and lands, enabling a combo loop involving Cradle and Magus of the Candelabra to generate infinite mana and tutor for combo pieces.

Despite control attempts and disruption from other players, this infinite mana engine allowed Thrasios to assemble a winning sequence, eventually deploying Walking Ballista to end the game.

The other players struggled with mana stability and timing missteps, including an early use of a board wipe and missed combat triggers, which hindered their ability to recover and contest the combo finish.

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