Deck & Commander Strategies

Jinnie Fay, Jetmir's Second
Focuses on generating a large number of cat and dog tokens that enter the battlefield as 2/2 cats with haste or 1/1 dogs with vigilance, aiming to overwhelm opponents with a wide board presence.

Rin and Seri, Inseparable
Creates tokens of cats and dogs by casting creatures of those types and uses a ping ability to deal damage equal to the number of dog tokens and gain life equal to the number of cat tokens, combining token generation with incremental damage and life gain.

Imotekh the Stormlord
Utilizes artifact creatures and graveyard interactions to generate 2/2 Necron artifact creature tokens whenever artifact cards leave the graveyard, aiming for a resilient board state and synergy with artifact-based buffs and recursion.

Harbin, Vanguard Aviator
Leverages a soldier tribal theme, attacking with five or more soldiers to grant all soldiers +1/+1 and flying, focusing on aggressive aerial combat supported by blue and white card draw and buffs.
Gameplay Insights
- 1
The token generation synergy between cats and dogs created a dynamic board state where players had to balance token creation and removal carefully.
- 2
Imotekh's ability to generate artifact creature tokens from cards leaving the graveyard provided resilience against board wipes and allowed for sustainable pressure.
- 3
Harbin's strategy of attacking with five or more soldiers to grant flying and buffs shifted the combat phase significantly, forcing opponents to consider aerial defense.
- 4
Rin and Seri's ping ability combined with life gain made incremental damage a viable path to victory while maintaining board presence.
- 5
The multiplayer nature encouraged players to time their removal and attacks to avoid overextending and becoming targets themselves.
Notable Cards
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Rin and Seri, Inseparable
-

Jinnie Fay, Jetmir's Second
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Imotekh the Stormlord
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Harbin, Vanguard Aviator
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Fabled Passage
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Hallowed Fountain
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Savannah
Gameplay Summary
The game started with a relatively slow opening as players set up their mana bases and deployed early creatures.
Rin and Seri, Inseparable, and Jinnie Fay, Jetmir's Second, both focused on token generation with a thematic twist on cats and dogs, creating numerous tokens to build board presence.
Imotekh the Stormlord pursued a more artifact-centric strategy, generating artifact creature tokens from graveyard interactions, leveraging synergies with cards that benefit from artifacts leaving the graveyard.
Harbin, Vanguard Aviator took an aggressive soldier tribal approach aiming to swarm the board with flying creatures and buff them through combat triggers. As the game progressed, token swarms became the primary battleground, with Rin and Seri and Jinnie Fay capitalizing on wide boards of cats and dogs to either ping opponents or overwhelm them with numbers.
Imotekh's artifact token creation and graveyard recursion allowed for resilient board states that could recover from removal, while Harbin applied consistent aerial pressure, turning soldier tokens into evasive threats.
Key turning points included the activation of Imotekh's ability to generate multiple Necron tokens, which shifted board control, and Rin and Seri's ping ability, which chipped away at life totals while gaining life.
Ultimately, the game revolved around these token engines competing for incremental advantages, with aggressive attacks and strategic removal shaping the flow of play.




















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