Deck Strategies
Arahbo, Roar of the World
Aggressive cat tribal deck focusing on buffing cats with equipment and commander eminence triggers to deal high combat damage and gain life.
Meren of Clan Nel Toth
Graveyard value and reanimation, filling the graveyard with creatures and recurring them to maintain board presence and advantage.
Golos, Tireless Pilgrim
Five-color ramp and goodstuff, leveraging gold tribal synergies and powerful spells to control the board and generate value.
K'rrik, Son of Yawgmoth
Utilizing life payments to cast spells early and grow the commander through blood counters, applying pressure with a resilient commander and disruption.
Gameplay Insights
- 1
Meren's use of Bane of Progress as a board wipe was pivotal in resetting opponent's artifacts and enchantments, allowing her to rebuild advantage through reanimation.
- 2
Arahbo's commander eminence and equipment synergy quickly created a lethal threat with an 11/11 cat that ended an opponent.
- 3
K'rrik's life payment mechanics to grow his commander and disrupt opponents' board states kept constant pressure on the table.
- 4
Golos's ramp and card draw through lands like Command Tower and Grove of the Burnwillows helped maintain steady resource flow despite aggressive opponents.
- 5
Players effectively used sacrifice and recursion mechanics to maintain board presence and maximize value from creatures like Vampire Hexmage and Liliana.
Notable Cards
Puresteel Paladin
Sorin Markov
Bane of Progress
Vampire Hexmage
Liliana, Heretical Healer // Liliana, Defiant Necromancer
Path of Ancestry
Font of Agonies
Wretched Confluence
Summary
The game began with players establishing their board states through ramp and early creature deployment. Arahbo's aggressive cat tribal deck quickly leveraged equipment and commander eminence triggers to push damage and gain life, exemplified by the lethal strike delivered with a heavily buffed cat. Meren focused on value reanimation, filling the graveyard with efficient creatures and recurring them to maintain board presence. Golos played a gold-tribal and five-color goodstuff strategy, ramping into powerful spells and utility. K'rrik's deck used life as a resource to cast spells early and apply pressure with a growing commander fueled by blood counters. Key turning points included Meren's board wipes with Bane of Progress, disrupting artifacts and enchantments and resetting the pace, and K'rrik's aggressive blood counter growth enabled by various life payments. Arahbo’s deck capitalized on combat buffs and equipment to close out damage quickly, notably with a large 11/11 cat that ended a player. The game saw interactions centered on board control, countering threats, and incremental advantage through creature buffs and reanimation. The win condition ultimately involved Arahbo's large evasive cats overwhelming opponents through combat damage.