Deck Strategies
Azor, the Lawbringer
Focuses on flicker synergies and commander damage, using Azor's flying and exalted abilities to draw cards and deal incremental damage, supported by control elements and taxing effects to slow opponents.
Tuvasa the Sunlit
An enchantress build aiming to cast numerous enchantments to generate value and eventually overwhelm opponents with commander damage or an angel army, backed by card draw and defensive enchantments.
Jirina Kudro
Human tribal aggro combined with control elements, leveraging aggressive creatures and ETB triggers to pressure opponents quickly and maintain board control.
Gameplay Insights
- 1
Casting Azor, the Lawbringer at sorcery speed to prevent opponents from casting instants or sorceries was a crucial disruption that limited their interaction during a key turn.
- 2
Using flicker effects to protect valuable creatures and reuse powerful ETB triggers like Angel of Serenity was pivotal for maintaining board advantage.
- 3
Azor's exalted triggers were maximized during combat to draw a large number of cards and heal, fueling further plays and leading to lethal commander damage.
- 4
Aggressive blocking and combat tricks, such as flashing in Angel of Hope to grant indestructibility, showcased timely defensive responses to survive key attacks.
- 5
The use of tax effects like Ghostly Prison slowed down opponents’ attacks, buying time for the flicker and draw engine to develop.
Notable Cards
Azor, the Lawbringer
Angel of Serenity
Mangara, the Diplomat
Flickering Ward
Reflector Mage
Chaos Warp
Leyline of Anticipation
True Conviction
Idyllic Tutor
Carpet of Flowers
Summary
The game started with each player establishing their board presence and ramping mana to enable their strategies. Azor, the Lawbringer focused on a flicker and commander damage strategy, using his flying and exalted triggers to draw cards and deal incremental damage. Tuvasa the Sunlit's player aimed to cast multiple enchantments to gain value and build an army of angels for a powerful finish, while Jirina Kudro's deck played aggressive human tribal with control elements to outpace opponents. Early combat saw exchanges of commander damage and board control attempts, including flicker effects and removal spells. A key turning point occurred when Azor's player cast Azor at sorcery speed, preventing opponents from casting instants or sorceries, significantly disrupting their responses. Subsequent plays included impactful ETB effects like Angel of Serenity exiling multiple threats and Mangara the Diplomat drawing cards off triggered abilities, which kept Azor's player ahead in card advantage. The game climaxed when Azor leveraged his exalted triggers combined with flicker effects to draw a massive number of cards and deal lethal commander damage, eliminating Tuvasa from the game and securing a strong position against remaining opponents.