Deck Strategies
Rip, Spawn Hunter
Assemble a wide board of creatures and vehicles, using Rip’s ability to draw cards and find diverse creatures to maintain hand advantage and apply pressure through attacks.
Valgavoth, Harrower of Souls
Deal incremental damage to opponents to build +1/+1 counters on Valgavoth, drawing cards and maintaining board dominance through sustained life loss triggers.
The Jolly Balloon Man
Create token balloon copies of creatures with haste and flying, then sacrifice them to deal consistent incremental damage and generate tempo advantage.
Marina Vendrell
Focus on enchantment synergies by drawing enchantments and controlling the board with room artifacts that can be locked or unlocked, generating value and resilience.
Gameplay Insights
- 1
Valgavoth’s life-loss triggered ability was instrumental in gaining card advantage and growing the commander’s power, pressuring opponents steadily.
- 2
The Jolly Balloon Man’s ability to create flying, haste balloon tokens that copy creatures allowed for explosive incremental damage and tempo swings.
- 3
Marina Vendrell’s enchantment-focused strategy provided resilience through cards like Enduring Vitality and utility via locking/unlocking rooms, offering control elements.
- 4
Sulfuric Vortex’s presence suppressed life gain and dealt consistent damage, disrupting opponents’ plans and synergizing well with Valgavoth’s damage triggers.
- 5
Strategic token generation and sacrifice from the Jolly Balloon Man added a layer of repeated damage and board presence manipulation, forcing opponents to respond quickly.
- 6
Rip’s ability to filter creatures with different powers facilitated assembling a diverse board and maintaining card advantage, emphasizing aggressive board development.
Notable Cards
Rip, Spawn Hunter
Valgavoth, Harrower of Souls
The Jolly Balloon Man
Marina Vendrell
Sulfuric Vortex
Skullclamp
Mind Stone
Enduring Vitality
Fertile Ground
Summary
The game began with players ramping mana and establishing their board states, each deploying their new Duskmourn commanders with distinct strategies. Rip, Spawn Hunter focused on flooding the board with creatures and vehicles to leverage its ability to draw cards and maintain hand advantage. Valgavoth, Harrower of Souls applied pressure by dealing incremental damage and building counters to draw cards, threatening to snowball quickly with life loss triggers. The Jolly Balloon Man created and sacrificed flying token copies of creatures, dealing incremental damage through balloon tokens, while Marina Vendrell centered her game plan on enchantment synergies, revealing and drawing enchantments to control board state and generate value from locking/unlocking room artifacts. Early turns saw strategic plays including life-loss effects from Sulfuric Vortex, incremental damage from creatures like Alligator Instigator and balloon tokens, and board development with artifact and enchantment ramp. A pivotal moment arose when the Jolly Balloon Man copied a creature with a damage-dealing trigger, amplifying damage across opponents, escalating tension at the table. Valgavoth’s life-loss triggers kept adding counters and card draw, maintaining a strong presence. Marina's enchantment-centric build developed steadily with cards like Enduring Vitality providing resilience and card advantage. Rip’s strategy of assembling a board full of creatures and vehicles threatened to overwhelm opponents through sheer numbers and card filtering from its ability. The game evolved into a dynamic battle of incremental damage and board presence, with players carefully balancing aggression and defense while leveraging the unique mechanics of their Duskmourn commanders and supporting cards. The win condition revolved around attrition through damage, card advantage, and board control, with each deck aiming to outlast or outpace others by exploiting their commander’s synergies.