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Who will survive? Duskmourn Commander Early Access Gameplay featuring @Ashlizzlle - WPCS #121

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Personality featured in this video

Decklists

Deck Strategies

  • Rip, Spawn Hunter

    Rip, Spawn Hunter

    Assemble a wide board of creatures and vehicles, using Rip’s ability to draw cards and find diverse creatures to maintain hand advantage and apply pressure through attacks.

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

    Deal incremental damage to opponents to build +1/+1 counters on Valgavoth, drawing cards and maintaining board dominance through sustained life loss triggers.

  • The Jolly Balloon Man

    The Jolly Balloon Man

    Create token balloon copies of creatures with haste and flying, then sacrifice them to deal consistent incremental damage and generate tempo advantage.

  • Marina Vendrell

    Marina Vendrell

    Focus on enchantment synergies by drawing enchantments and controlling the board with room artifacts that can be locked or unlocked, generating value and resilience.

Gameplay Insights

  • 1

    Valgavoth’s life-loss triggered ability was instrumental in gaining card advantage and growing the commander’s power, pressuring opponents steadily.

  • 2

    The Jolly Balloon Man’s ability to create flying, haste balloon tokens that copy creatures allowed for explosive incremental damage and tempo swings.

  • 3

    Marina Vendrell’s enchantment-focused strategy provided resilience through cards like Enduring Vitality and utility via locking/unlocking rooms, offering control elements.

  • 4

    Sulfuric Vortex’s presence suppressed life gain and dealt consistent damage, disrupting opponents’ plans and synergizing well with Valgavoth’s damage triggers.

  • 5

    Strategic token generation and sacrifice from the Jolly Balloon Man added a layer of repeated damage and board presence manipulation, forcing opponents to respond quickly.

  • 6

    Rip’s ability to filter creatures with different powers facilitated assembling a diverse board and maintaining card advantage, emphasizing aggressive board development.

Notable Cards

  • Rip, Spawn Hunter

    Rip, Spawn Hunter

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

  • The Jolly Balloon Man

    The Jolly Balloon Man

  • Marina Vendrell

    Marina Vendrell

  • Sulfuric Vortex

    Sulfuric Vortex

  • Skullclamp

    Skullclamp

  • Mind Stone

    Mind Stone

  • Enduring Vitality

    Enduring Vitality

  • Fertile Ground

    Fertile Ground

Summary

The game began with players ramping mana and establishing their board states, each deploying their new Duskmourn commanders with distinct strategies. Rip, Spawn Hunter focused on flooding the board with creatures and vehicles to leverage its ability to draw cards and maintain hand advantage. Valgavoth, Harrower of Souls applied pressure by dealing incremental damage and building counters to draw cards, threatening to snowball quickly with life loss triggers. The Jolly Balloon Man created and sacrificed flying token copies of creatures, dealing incremental damage through balloon tokens, while Marina Vendrell centered her game plan on enchantment synergies, revealing and drawing enchantments to control board state and generate value from locking/unlocking room artifacts. Early turns saw strategic plays including life-loss effects from Sulfuric Vortex, incremental damage from creatures like Alligator Instigator and balloon tokens, and board development with artifact and enchantment ramp. A pivotal moment arose when the Jolly Balloon Man copied a creature with a damage-dealing trigger, amplifying damage across opponents, escalating tension at the table. Valgavoth’s life-loss triggers kept adding counters and card draw, maintaining a strong presence. Marina's enchantment-centric build developed steadily with cards like Enduring Vitality providing resilience and card advantage. Rip’s strategy of assembling a board full of creatures and vehicles threatened to overwhelm opponents through sheer numbers and card filtering from its ability. The game evolved into a dynamic battle of incremental damage and board presence, with players carefully balancing aggression and defense while leveraging the unique mechanics of their Duskmourn commanders and supporting cards. The win condition revolved around attrition through damage, card advantage, and board control, with each deck aiming to outlast or outpace others by exploiting their commander’s synergies.

Description

Get your Duskmourn cards today: mtg.social/WorstCommanderShow Format - Commander / EDH Newest set - Duskmourn Commanders - Rip, Spawn Hunter Valgavoth, Harrower of Souls The Jolly Balloon Man Marina Vendrell

Decklists: CGB: www.moxfield.com/decks/EJpkJgQLzU-iA9tUYnuZ-g Ashlizzlle: www.moxfield.com/decks/zWs8uJahjUyMf1tWTSlOoA Ben: www.moxfield.com/decks/ml7hoFW9REOAY0HUklCmyg Shea: www.moxfield.com/decks/DGLELOeMu0eg6B7hyW6J0Q

Chapters Intro: 00:00 Gameplay: 04:17 Outro: 48:49

Promo Code WORST for 5% off at CoolStuffInc.com www.coolstuffinc.com

Ultimate Guard - tinyurl.com/UGCGB

Discord - discord.gg/MXt3DEP

Music by: Karl Casey @ White Bat Audio

Twitter: CGB: @covertgoblue Blake: @blake_mtg Ben: @GreedLordMTG Shea: @TheWorstShea

Title Music by Sam Plotkin - www.samplotkinmusic.com Additional music by Rattlesnake Logo design by HolyMTG - [email protected] Twitter @HolyMTG Worst Possible Commander Show Logo design by Brent Kruscke

A commander show focused on bringing great in-person paper gameplay. This show features a consistent cast, including Covertgoblue.

Unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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