Deck Strategies
Edgar Markov
Build a wide vampire token army using Edgar's eminence ability, supported by removal spells to control the board, aiming to overwhelm opponents with aggressive vampire tribal synergies.
Kaalia of the Vast
Cheat out high-impact angels, demons, and dragons efficiently to apply pressure early and sustain board advantage, using lifelink and recursion to maintain resilience.
Verazol, the Split Current
Utilize kicker synergy and plus-one counters to create a growing board of tokens and enhanced creatures, focusing on incremental board presence and value generation.
The Ur-Dragon
Ramp aggressively to cast massive dragons and leverage five-color tribal synergies, supported by powerful board wipes and enchantments to control the battlefield and dominate with commander damage.
Gameplay Insights
- 1
The Ur-Dragon's board wipe with an enchantment drastically changed the game's tempo by removing most creatures and planeswalkers, enabling a strong offensive position.
- 2
Edgar Markov's use of the eminence ability to create vampire tokens was effective but vulnerable to mass removal and combat tricks.
- 3
Kaalia's strategy of cheating in high-cost creatures was slowed down by missing land drops but was supplemented by lifelink and recursion to maintain board presence.
- 4
Verazol's copy and kicker synergy was powerful but fragile, as removing the commander or reducing its toughness to zero severely hindered the deck's momentum.
- 5
Players made tactical decisions to avoid paying Smothering Tithe's tax, influencing treasure token generation and resource availability.
- 6
Use of instant-speed removal like Terminate and Go for the Throat was critical in disrupting opponent's key threats before they could establish dominance.
Notable Cards
Edgar Markov
Kaalia of the Vast
Verazol, the Split Current
The Ur-Dragon
Sorin, Lord of Innistrad
Smothering Tithe
Solemn Simulacrum
Roost of Drakes
Territorial Allosaurus
Explosive Vegetation
Lightning Greaves
Bloodgift Demon
Lyra Dawnbringer
Go for the Throat
Terminate
Summary
The game started with each player establishing their mana base and early board presence, with Edgar Markov focusing on vampire tribal tokens and removal, Kaalia of the Vast ramping into powerful angels, demons, and dragons, Virazol the Split Current building a counters and kicker synergy board with tokens and plus-one counters, and The Ur-Dragon aiming for a quick ramp into large dragons and a potent board wipe. Early skirmishes included removal spells like Terminate and Go for the Throat to keep aggressive threats in check. A pivotal moment came when The Ur-Dragon player cast a mass board wipe via an enchantment trigger that cleared most creatures and planeswalkers from the battlefield, drastically shifting the board state. This allowed The Ur-Dragon to maintain pressure with his flying dragons and commander damage. Meanwhile, Kaalia leveraged her lifelink and recursion to stabilize, Edgar continued to generate vampire tokens and apply incremental damage, and Virazol attempted to rebuild by leveraging counters and token creation but suffered a significant setback when her commander was destroyed. The game featured careful management of commander abilities, timely removal, and exploitation of tribal synergies, with The Ur-Dragon's powerful board wipe and heavy-hitting dragons representing a major turning point in the match.