Deck Strategies
Bosh, Iron Golem
Mono-red artifact combo deck that utilizes cheap artifacts and underworld breach to combo off, inspired by the KCI combo from Modern. The deck aims to generate massive mana and win through artifact synergies.
Grenzo, Dungeon Warden
A Doomsday combo deck that builds an upside-down pile of cards to activate Grenzo’s ability, cheating powerful creatures like Zealous Conscripts and Kiki-Jiki into play to establish infinite combos and win quickly.
Korvold, Fae-Cursed King
Food Chain combo deck that generates food tokens and ramp to fuel infinite mana combos, leveraging Korvold’s ability to draw cards and grow larger while controlling the board.
Kess, Dissident Mage
Spell-focused control and combo deck that uses card selection spells like Demonic Consultation to find key combo pieces and disrupt opponents, aiming for a well-timed combo finish.
Gameplay Insights
- 1
Grenzo player built the Doomsday pile upside down to enable Grenzo's ability to cheat creatures from the bottom of the library, enabling fast combo wins.
- 2
Bosh player utilized artifact ramp cards like Guild Globe and expensive mana rocks to assemble their KCI-inspired combo.
- 3
Korvold player leveraged early ramp spells and card draw engines like Birds of Paradise and Elvish Deep Shadow to set up Food Chain infinite mana combos.
- 4
Kess player used card selection and disruption spells such as Demonic Consultation and Imperial Seal to dig for combo pieces while slowing opponents.
- 5
Early Curse of Opulence was played on Kess to generate additional mana during attacks, showing a focus on incremental advantage and pressure.
- 6
Guild Globe’s activation for multi-color mana helped Bosh accelerate their artifact-based combo despite being mono-red.
- 7
The sequencing around fetchlands and mana rocks was critical for enabling the early explosive plays and combos across the table.
Notable Cards
Zealous Conscripts
Kiki-Jiki, Mirror Breaker
Cloud Key
Imperial Seal
Carpet of Flowers
Food Chain
Demonic Consultation
Guild Globe
Gamble
Summary
The game featured four competitive Commander decks: Bosh, Iron Golem; Grenzo, Dungeon Warden; Korvold, Fae-Cursed King; and Kess, Dissident Mage. Early turns saw the players establishing their mana bases and setting up their key pieces. Bosh's mono-red artifact deck focused on assembling a KCI-inspired combo with cheap artifacts and underworld breach interactions, aiming to generate value and eventually combo off. Grenzo's Doomsday deck aimed to build an upside-down pile to exploit Grenzo's ability to cheat creatures into play from the bottom of the library, setting up a lethal combo with creatures like Zealous Conscripts and Kiki-Jiki. Korvold's Food Chain deck leveraged ramp and food token generation, planning to use Food Chain combos for infinite mana and value, while Kess played a spell-centric control and combo deck with a focus on Consultation and disruption.