Deck & Commander Strategies
Sokrates, Athenian Teacher
A defensive, card draw-focused deck that uses the commander’s ability to prevent damage and draw cards, generating card advantage through combat interactions.
Altaïr Ibn-La'Ahad
A Mardu first strike deck that exiles assassin creature cards from the graveyard to create attacking tokens, leveraging combat and graveyard synergy.
Inferno of the Star Mounts
An aggressive, damage-centric deck that uses the commander’s ability to grow in power and deal direct damage, focusing on haste and flying threats.
Kotis, Sibsig Champion
A graveyard recursion deck that can cast creatures from the graveyard by exiling other cards, generating value as creatures enter the battlefield from the graveyard.
Gameplay Insights
- 1
The use of mill effects early on to fuel graveyard-centric strategies was pivotal, as it enabled Kotis and Altaïr decks to leverage their recursion and token generation abilities.
- 2
Casting creatures from the graveyard using Kotis’s ability created continuous board presence and pressure, forcing opponents to adapt quickly.
- 3
The application of Curse of Opulence to opponents helped generate treasure tokens, which were used to accelerate mana and enable explosive plays.
- 4
Players skillfully balanced attacking with creatures and managing graveyard resources, showcasing interactions between milling, combat damage prevention, and card draw.
- 5
Time Trickery and counterspells were used tactically to disrupt opponent plans, highlighting the interactive nature of multiplayer Commander.
- 6
The pool environment with real cards in a wet setting added a physical challenge, influencing players' card handling and strategic decisions during the game.
Notable Cards
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Curse of Opulence
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Ruin Crab
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Cover of Darkness
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Dictate of the Twin Gods
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Ruby Medallion
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Codex Shredder
Gameplay Summary
The game was a unique Commander multiplayer session played in a pool with the graveyard represented by the water, adding an unusual twist to the gameplay.
Early turns involved setting up mana bases and establishing board presence with land drops like Blood Crypt, Mountain, and utility lands such as Flooded Strand and Hollow Fountain.
Players quickly revealed their strategies, with two players leaning heavily into graveyard and mill synergy, utilizing cards like Ruin Crab and Cover of Darkness to mill opponents and fuel graveyard interactions. A key turning point was the deployment of powerful threats and synergy engines, including Inferno of the Star Mounts, which could grow and deal massive damage, and Kotis, Sibsig Champion, who allowed casting creatures from the graveyard by exiling cards, accelerating board development.
The player piloting Sokrates, Athenian Teacher focused on card draw and defensive plays, using its ability to prevent damage and draw cards, thereby replenishing resources.
The milling and graveyard recursion themes clashed with aggressive damage and token generation from Curse of Opulence and treasure tokens, creating dynamic board states.
Interactions such as Time Trickery, counterspells, and tactical sacrifices influenced the flow of the game.
The match featured a balance of tempo plays, graveyard resource management, and incremental damage, with players leveraging their graveyards creatively to maintain pressure and respond to threats, culminating in a tense and thematic poolside Commander experience.