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Commodore's Terrifying Nightmare, ft. Commodore Guff, Braids, Urza, Korvold [EDH/Commander Gameplay]

MTG The Stack

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Utilizes graveyard recursion and sacrifice mechanics to generate value and control the board, often reanimating powerful creatures and sacrificing them to trigger Braids’ ability.

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Leverages aristocrats-style synergies by sacrificing creatures and tokens to draw cards and gain incremental advantages, aiming to assemble the Food Chain combo for a lethal combo finish.

  • Urza, Chief Artificer

    Urza, Chief Artificer

    Focuses on artifact synergy, deploying powerful artifact creatures and constructs, using Urza’s ability to generate threats and control the battlefield through artifacts.

  • Commodore Guff

    Commodore Guff

    Centers around planeswalker interactions, generating mana from planeswalkers, drawing cards, and controlling the game through value engines and incremental damage.

Gameplay Insights

  • 1

    Using Interplanar Beacon to filter mana enabled precise casting and activation of commander abilities, enhancing mana efficiency.

  • 2

    Sacrificing Leyline of the Void immediately after Braids entered prevented graveyard lockout from severely hindering gameplay.

  • 3

    Protecting key creatures like Squee, the Immortal allowed for sustained value and board presence despite opponents' attempts at removal.

  • 4

    The presence of multiple planeswalkers and artifact synergies created a complex environment where players had to carefully time their plays to avoid overextension.

  • 5

    Chandra, Torch of Defiance served as both a mana ramp and a removal option, influencing opponent decisions and pacing of the game.

Notable Cards

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

  • Urza, Chief Artificer

    Urza, Chief Artificer

  • Commodore Guff

    Commodore Guff

  • Everflowing Chalice

    Everflowing Chalice

  • Buried Alive

    Buried Alive

  • Leyline of the Void

    Leyline of the Void

  • Chandra, Torch of Defiance

    Chandra, Torch of Defiance

  • Master Transmuter

    Master Transmuter

  • Squee, the Immortal

    Squee, the Immortal

Summary

The game began with each player setting up their respective strategies, with Braids focusing on graveyard recursion and sacrifice, Korvold aiming for an aristocrats-style food chain combo, Urza leveraging artifact synergies and powerful constructs, and Commodore Guff generating value through planeswalker interactions. Early turns saw players establishing mana bases and dropping key enablers like Everflowing Chalice, Soul Ring, and Buried Alive, with Braids preparing to sacrifice creatures for value. Commodore Guff’s player emphasized using his commander’s synergy with planeswalkers to draw cards and control the board. A pivotal moment came when Braids entered the battlefield alongside the enchantment Leyline of the Void, threatening graveyard strategies but quickly countered by a sacrifice. Urza’s player deployed powerful artifacts and started generating threats with constructs, while Korvold’s aristocrats plan was supported by early sacrifices but was wary of disruption from other players. The tension escalated as Chandra, Torch of Defiance, was introduced by Commodore Guff’s player, adding direct damage and mana ramp. The board state was a mix of artifact creatures, planeswalkers, and sacrifice fodder, with players navigating complex interactions and political decisions to either advance their combos or hinder opponents. The game’s focus was on maintaining board presence while setting up win conditions, with the interplay of sacrifice, artifact synergy, and planeswalker value driving the dynamic gameplay.

Description

Oh my god Calvin write something about the ACTUAL video and not the remnants of your copy-paste template.

Commodore’s Terrifying Nightmare, ft. Commodore Guff, Braids, Urza, Korvold [EDH/Commander Gameplay]

00:00:00 — Start! 00:38 — Foley’s Opening Hand 01:14 — Ajdin’s Opening Hand 02:02 — Chris’s Opening Hand 02:36 — TTrgr’s Opening Hand 03:36 — Turn 1 04:37 — Turn 2 06:17 — Turn 3 08:21 — Turn 4 13:50 — Turn 5 22:47 — Turn 6 30:00 — Politics 38:05 — Turn 7 41:04 — Turn 8 42:43 — Turn 9 43:42 — Turn 10 44:28 — Patreon Credits

⭐⭐⭐⭐⭐⭐⭐⭐⭐ ► TTrgr: Commodore Guff www.moxfield.com/decks/_vFbK3bve0O8yNw_IN4oaw

► Foley: Braids, Arisen Nightmare archidekt.com/decks/3639041/new_braids_who_dis

► Chris: Urza, Chief Artificer He’s constantly swapping cards and his primary means of storing decklists is one of those closed apps you can use on your phone; next time I see him, I’ll tie him and down and scan the deck myself.

► Ajdin: Korvold, Fae-Cursed King www.moxfield.com/decks/5jKPSDKsL0Cvxb90lntw9Q

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► Decklists: MTG The Stack www.moxfield.com/users/MTG_The_Stack

► Decklists: TTrgr www.moxfield.com/users/ttrgr

► Decklists: Ajdin www.moxfield.com/users/jiggyluffy

► Decklists: Foley www.moxfield.com/users/Foleysaur archidekt.com/u/Foleysaur

► Decklists: Chris www.moxfield.com/users/Yams

► Decklists: Old Stack Lists www.moxfield.com/users/MTG_The_Stack_Optimized www.moxfield.com/users/MTG_The_Stack_Budget www.moxfield.com/users/MTG_The_Stack_cEDH

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