Deck Strategies
Ashling, Flame Dancer
Utilizes Magecraft triggers and spell copying to generate infinite mana and storm count, aiming to finish with mass damage spells like Grapeshot or Bolt, with a backup Twinflame combo.
Urza, Lord High Artificer
Focuses on establishing artifact-based mana ramp and control locks with cards like Winter Orb and Trinisphere, then generates infinite mana through artifact interactions to overwhelm opponents.
Kinnan, Bonder Prodigy
Maximizes mana production from artifacts and creatures to flood the board, then casts high-impact spells like Giant’s Finale to deal lethal damage in one swing.
Coram, the Undertaker
Leverages graveyard recursion and synergistic loops involving Team Sabertooth and Mayhem Devil to gain incremental advantage and finish the game through repetitive damage and recursion combos.
Gameplay Insights
- 1
Ashling’s use of Magecraft and cantrips set up a strong storm count and potential infinite mana early in the game.
- 2
Urza’s strategy of locking down opponents with artifact-based stax pieces effectively slowed the pace, buying time to assemble infinite mana combos.
- 3
Kinnan’s aggressive mana ramp and ability to cast a large number of creatures quickly created lethal pressure with Giant’s Finale.
- 4
Coram exploited graveyard synergies and recursion loops to generate incremental value and maintain board presence despite disruption.
- 5
Casting Coram uncounterably disrupted opponents’ plans and provided a resilient threat that fueled graveyard combos.
- 6
Careful sequencing of milling and graveyard interactions allowed Coram and others to leverage new cards and recur threats efficiently.
- 7
Players had to constantly evaluate when to tap out for powerful spells versus maintaining interaction and disruption to prevent combos.
Notable Cards
Grapeshot
Twinflame
Winter Orb
Trinisphere
Isochron Scepter
Grim Monolith
Basalt Monolith
Mirage Mirror
Ripples of Undeath
Underworld Breach
Lion's Eye Diamond
Mayhem Devil
Coram, the Undertaker
Diabolic Intent
Summary
The game featured four highly competitive cEDH decks led by Ashling Flame Dancer, Urza, Lord High Artificer, Kinnan, Bonder Prodigy, and Coram, the Undertaker. Early turns were focused on ramping mana, setting up key pieces, and utilizing graveyard and artifact synergies. Ashling’s deck aimed to leverage Magecraft triggers and spell copying for explosive storm combos, while Urza sought to control the board with lock pieces like Winter Orb and Trinisphere, and then generate infinite mana with artifacts to dominate. Kinnan’s strategy revolved around maximizing mana production from artifacts and creatures, aiming to cast a devastating Giant’s Finale for lethal damage. Coram’s deck capitalized on graveyard recursion and value loops, using cards like Team Sabertooth and Mayhem Devil to chip away at opponents and eventually close the game with powerful graveyard interactions. Throughout the game, players carefully navigated the complex interplay of mana generation, disruption, and combo setups, with notable moments including the casting of Coram to uncounterably hit the board and strategic milling to fuel graveyard combos. The match showcased a tense balance of aggression, control, and combo potential, with each player leveraging their unique deck strengths to try and outmaneuver the others.