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Ashling Flame Dancer v Urza v Kinnan v Coram cEDH Gameplay ft @ThePossibilityStorm @RollForCrypt

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Ashling, Flame Dancer

    Ashling, Flame Dancer

    Utilizes Magecraft triggers and spell copying to generate infinite mana and storm count, aiming to finish with mass damage spells like Grapeshot or Bolt, with a backup Twinflame combo.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Focuses on establishing artifact-based mana ramp and control locks with cards like Winter Orb and Trinisphere, then generates infinite mana through artifact interactions to overwhelm opponents.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Maximizes mana production from artifacts and creatures to flood the board, then casts high-impact spells like Giant’s Finale to deal lethal damage in one swing.

  • Coram, the Undertaker

    Coram, the Undertaker

    Leverages graveyard recursion and synergistic loops involving Team Sabertooth and Mayhem Devil to gain incremental advantage and finish the game through repetitive damage and recursion combos.

Gameplay Insights

  • 1

    Ashling’s use of Magecraft and cantrips set up a strong storm count and potential infinite mana early in the game.

  • 2

    Urza’s strategy of locking down opponents with artifact-based stax pieces effectively slowed the pace, buying time to assemble infinite mana combos.

  • 3

    Kinnan’s aggressive mana ramp and ability to cast a large number of creatures quickly created lethal pressure with Giant’s Finale.

  • 4

    Coram exploited graveyard synergies and recursion loops to generate incremental value and maintain board presence despite disruption.

  • 5

    Casting Coram uncounterably disrupted opponents’ plans and provided a resilient threat that fueled graveyard combos.

  • 6

    Careful sequencing of milling and graveyard interactions allowed Coram and others to leverage new cards and recur threats efficiently.

  • 7

    Players had to constantly evaluate when to tap out for powerful spells versus maintaining interaction and disruption to prevent combos.

Notable Cards

  • Grapeshot

    Grapeshot

  • Twinflame

    Twinflame

  • Winter Orb

    Winter Orb

  • Trinisphere

    Trinisphere

  • Isochron Scepter

    Isochron Scepter

  • Grim Monolith

    Grim Monolith

  • Basalt Monolith

    Basalt Monolith

  • Mirage Mirror

    Mirage Mirror

  • Ripples of Undeath

    Ripples of Undeath

  • Underworld Breach

    Underworld Breach

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Mayhem Devil

    Mayhem Devil

  • Coram, the Undertaker

    Coram, the Undertaker

  • Diabolic Intent

    Diabolic Intent

Summary

The game featured four highly competitive cEDH decks led by Ashling Flame Dancer, Urza, Lord High Artificer, Kinnan, Bonder Prodigy, and Coram, the Undertaker. Early turns were focused on ramping mana, setting up key pieces, and utilizing graveyard and artifact synergies. Ashling’s deck aimed to leverage Magecraft triggers and spell copying for explosive storm combos, while Urza sought to control the board with lock pieces like Winter Orb and Trinisphere, and then generate infinite mana with artifacts to dominate. Kinnan’s strategy revolved around maximizing mana production from artifacts and creatures, aiming to cast a devastating Giant’s Finale for lethal damage. Coram’s deck capitalized on graveyard recursion and value loops, using cards like Team Sabertooth and Mayhem Devil to chip away at opponents and eventually close the game with powerful graveyard interactions. Throughout the game, players carefully navigated the complex interplay of mana generation, disruption, and combo setups, with notable moments including the casting of Coram to uncounterably hit the board and strategic milling to fuel graveyard combos. The match showcased a tense balance of aggression, control, and combo potential, with each player leveraging their unique deck strengths to try and outmaneuver the others.

Description

In this Bracket 5: cEDH Commander gameplay episode, we are playing a fun cEDH game. We are fortunate to play commander at home with the use of Spelltable. In the Command Zone today, we have Ashling Flame Dancer, Urza Lord High Artificer, Kinnan Bonder Prodigy and Coram the Undertaker. We are joined by Izlain from @ThePossibilityStorm and Alan from @RollForCrypt Each player is playing to win, who will come out on top?

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