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Korlash vs Melek vs Zur vs Nekusar EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Korlash, Heir to Blackblade

    Korlash, Heir to Blackblade

    A black midrange deck focusing on powerful creatures and equipment like Phyrexian Obliterator, Helm of the Host, and Batter Skull to dominate the board and win through overwhelming combat damage.

  • Melek, Izzet Paragon

    Melek, Izzet Paragon

    A spell-slinging deck using Epic Experiment to cascade multiple spells, generating card advantage and controlling the game with burn, counterspells, and card draw engines.

  • Zur the Enchanter

    Zur the Enchanter

    A control and enchantment-focused deck that uses tutors to find key enchantments like Ghostly Prison and Authority of the Consuls, controlling the board and enabling a mill/subtle damage win through Psychic Corrosion.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    A group-hug and wheel-effect deck that forces opponents to draw and discard cards, dealing damage through card draw synergies like Howling Mine, Underworld Dreams, and wheel effects to whittle down opponents.

Gameplay Insights

  • 1

    Korlash's player used Helm of the Host on Phyrexian Obliterator creating multiple lethal threats that pressured opponents significantly.

  • 2

    Melek's Epic Experiment fueled a powerful combo of spells including Past in Flames for recursion and Fact or Fiction for card selection, providing a strong midgame advantage.

  • 3

    Zur's board wipe with Supreme Verdict after setting up defensive enchantments helped reset the board at a critical moment, though Nekusar managed to save key creatures like Nezahal.

  • 4

    Nekusar maximized damage output through repeated drawing and discarding effects, synergizing with Underworld Dreams and Howling Mine to punish opponents heavily for drawing cards.

  • 5

    The interaction between Zur's Blade of Selves and his commander was negated by the legendary rule, highlighting the importance of understanding card interactions in multiplayer games.

Notable Cards

  • Phyrexian Obliterator

    Phyrexian Obliterator

  • Helm of the Host

    Helm of the Host

  • Epic Experiment

    Epic Experiment

  • Past in Flames

    Past in Flames

  • Fact or Fiction

    Fact or Fiction

  • Underworld Dreams

    Underworld Dreams

  • Ghostly Prison

    Ghostly Prison

  • Authority of the Consuls

    Authority of the Consuls

  • Psychic Corrosion

    Psychic Corrosion

  • Sword of War and Peace

    Sword of War and Peace

  • Howling Mine

    Howling Mine

  • Necropotence

    Necropotence

Summary

The game started with all four players developing their mana bases and setting up their early strategies. Korlash focused on heavy black mana and Necropotence, quickly establishing board presence with powerful creatures like Phyrexian Obliterator and Batter Skull, supported by Helm of the Host for token duplication and significant board impact. Melek leveraged Epic Experiment to dig deep into his deck, casting multiple powerful spells such as Past in Flames and Fact or Fiction to generate card advantage and control the board with burn spells and counters. Nekusar played a classic wheel and damage through drawing strategy, utilizing cards like Howling Mine and Underworld Dreams to force opponents into losing life while gaining card advantage. Zur aimed to control the board with enchantments and tutors, using Ghostly Prison and Authority of the Consuls to slow aggression and Psychic Corrosion to mill opponents while setting up a Supreme Verdict board wipe to reset the battlefield.

Description

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)