Deck Strategies
Edward Kenway
Utilizes a pirate and vehicle tribal synergy to generate treasures and gain card advantage by exiling and playing cards from opponents’ libraries, combined with an energy package for additional versatility.
Ezio, Blade of Vengeance
A straightforward assassin tribal deck focused on dealing combat damage with assassins to draw cards and maintain board presence, leveraging Ezio’s death touch and combat damage triggers.
Haytham Kenway
Knight tribal deck with protection from assassins, providing resilience while exiling opponent creatures upon entering the battlefield to control threats and boost other knights.
Shaun & Rebecca, Agents
Legendary creature tribal deck centered around the Animus artifact, enabling the exile and copying of legendary creatures from the graveyard, creating versatile and powerful board states.
Gameplay Insights
- 1
Edward Kenway’s ability to generate treasure tokens from tapped pirates and vehicles early provided him with flexible mana and combo potential.
- 2
Exiling and playing cards from opponents' libraries via Edward Kenway’s vehicle combat damage was a key source of card advantage and pressure.
- 3
Haytham Kenway’s exile effect upon entering the battlefield was instrumental in removing key enemy creatures, shifting board control.
- 4
Shaun & Rebecca’s use of the Animus to copy exiled legendary creatures allowed for strategic adaptation by temporarily gaining powerful threats.
- 5
Ezio’s deck maintained consistent card draw through combat damage triggers, helping to replenish resources and apply steady pressure.
Notable Cards
Edward Kenway
Ezio, Blade of Vengeance
Haytham Kenway
Shaun & Rebecca, Agents
Summary
The game featured a dynamic four-player Assassin's Creed-themed Commander match with Edward Kenway, Ezio, Haytham Kenway, and Shaun & Rebecca as commanders. Early turns saw players setting up their mana bases and deploying thematic creatures. Edward Kenway’s deck leveraged a pirate and vehicle tribal synergy, generating treasure tokens and utilizing vehicles for card advantage by exiling opponents' library cards. Ezio’s deck focused on a straightforward assassin tribal strategy, drawing cards whenever assassins dealt combat damage and using death touch to control the board. Haytham Kenway’s deck took a knight tribal approach with protection from assassins and a powerful enter-the-battlefield exile effect, adding a control element to the gameplay. Shaun & Rebecca’s deck centered around legendary creatures and the Animus artifact, which allowed copying exiled legendary creatures to create temporary but potent threats.