Deck Strategies
Sidar Kondo of Jamuraa and Vial Smasher the Fierce
Midrange deck leveraging efficient creatures and damage triggers from Vial Smasher to control the board and apply pressure, while using Sidar's ability to reduce the cost of creatures and enable aggressive plays.
Taigam, Ojutai Master
Combo-oriented deck focusing on protecting spells from counterspells with Taigam’s ability, using tutors and rebound spells to assemble a combo that generates infinite mana or card advantage.
Edgar Markov
Vampire tribal aggro-combo deck that builds a large army of tokens through commander eminence and other vampire synergies, often winning through overwhelming board presence and synergistic combos.
Chulane, Teller of Tales
Combo deck that ramps mana quickly with creatures like Llanowar Elves, draws cards through Chulane’s ability, and uses creatures such as Shrieking Drake to generate infinite mana or damage combos.
Gameplay Insights
- 1
The early Chalice of the Void on one counter effectively limited the use of common tutors and instant spells, forcing players to adapt their strategies for searching combo pieces.
- 2
Finale of Devastation served as a crucial card for Baal, allowing him to fetch combo creatures despite the Chalice lock, illustrating the importance of flexible tutor effects.
- 3
The Tabernacle at Pendrell Vale imposed a taxing effect on all creatures, which Sidar's deck managed through Earthcraft and careful resource management to maintain board presence.
- 4
Taigam’s protection from counterspells enabled Luís to resolve key spells like Personal Tutor with rebound, maintaining consistency and pressure despite Chalice disruption.
- 5
Aggressive attacks targeting combo players to force them to play cards and disrupt their setup were a key tactical element observed, especially from Sidar’s midrange deck.
Notable Cards
Chalice of the Void
Finale of Devastation
Destiny Spinner
Shrieking Drake
Llanowar Elves
Personal Tutor
Lightning Helix
Summary
The game began with a strong early setup from Baal, who quickly deployed key combo pieces for Chulane, Teller of Tales, including a Shrieking Drake and a Llanowar Elves to ramp mana. Meanwhile, Luís Brandão's Taigam, Ojutai Master deck established a defensive posture with a Chalice of the Void on one counter, effectively shutting down many tutor spells and instants. David, piloting Edgar Markov, steadily developed a vampire token army to leverage his commander’s eminence ability, aiming for a rapid board presence. The Sidar Kondo and Vial Smasher midrange deck, piloted by Cicada, focused on mana fixing and board control with creatures that could mitigate the impact of the Tabernacle at Pendrell Vale, a card that forced players to pay for their creatures each turn. A pivotal moment came when Baal managed to resolve Finale of Devastation, fetching Destiny Spinner to facilitate the combo with Shrieking Drake and Llanowar Elves, circumventing the Chalice of the Void lockdown. Despite the pressure, Sidar’s deck played patiently, using cards like Lightning Helix and Keeper of Silence to manage threats and protect key creatures. Taigam’s player used personal tutor with rebound to dig deeper, while Edgar Markov’s tokens kept the board contested. The ongoing Tabernacle at Pendrell Vale added a taxing resource layer, making creature management crucial for all players. The game showcased intricate interactions between midrange pressure, combo potential, and board control, with players balancing aggression and disruption to seize victory.