Deck & Commander Strategies
K'rrik, Son of Yawgmoth
A proactive combo deck that pays life to cast spells and aims to assemble game-ending combos quickly, using K'rrik's ability to funnel life into explosive plays.
Malcolm, Keen-Eyed Navigator / Tana, the Bloodsower
A midrange combo deck leveraging Malcolm's ability to turn treasures into combo pieces, supported by Tana's token generation to apply pressure and close out games.
Gale, Waterdeep Prodigy / Scion of Halaster
A proactive spell-based combo deck that builds graveyard advantage and uses spell recursion to generate overwhelming value and close the game with powerful spells.
Kinnan, Bonder Prodigy
A midrange combo deck focused on generating vast amounts of mana through Kinnan's abilities, enabling the casting of huge creatures and combos at instant speed.
Gameplay Insights
- 1
K'rrik player attempted an early Ad Nauseam but was disrupted by a timely Mindbreak Trap, highlighting the importance of interaction against fast combo decks.
- 2
Use of Carpet of Flowers early significantly boosted mana development for green decks, enabling rapid deployment of threats.
- 3
The sequencing of Summoner's Pact and bounce spells with Scion of Halaster player demonstrated careful timing to cheat big creatures into play.
- 4
Players prioritized resource denial and disruption (discard, counterspells) to slow down opponents' game plans while developing their own board states.
- 5
Malcolm's treasure generation combined with Tana's token creation provided a solid midgame presence capable of pressuring opponents while building combo potential.
Notable Cards
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Mystic Remora
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Carpet of Flowers
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Lion's Eye Diamond
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Ad Nauseam
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Mindbreak Trap
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Scion of Halaster
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Summoner's Pact
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Grim Tutor
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Magda, Brazen Outlaw
Gameplay Summary
The game featured a competitive cEDH multiplayer pod with aggressive combo and value-driven decks.
Early turns saw players establishing mana bases and deploying key setup cards like Mystic Remora and Carpet of Flowers to accelerate their resources.
K'rrik, Son of Yawgmoth utilized life payment and card draw to fuel combo sequences but faced disruption from opponents preventing an early Ad Nauseam win attempt.
Malcolm, Keen-Eyed Navigator paired with Tana, the Bloodsower focused on treasure generation and pirate synergies, steadily building board presence and pressure.
Gale, Waterdeep Prodigy alongside Scion of Halaster developed graveyard and spell advantage while Kinnan, Bonder Prodigy generated large amounts of mana to cast massive creatures quickly, threatening to close the game with a powerful board state.
The gameplay was marked by strategic use of tutors, discard, and interaction to balance between advancing combos and disrupting opponents.
Key turns involved lethal attacks, mana ramp plays, and careful sequencing of spells to avoid counterplay.
The game unfolded as a tense race to assemble winning combos or board states amid heavy interaction, with players leveraging their commanders’ unique abilities to push toward victory.