Deck Strategies
Krenko, Mob Boss
Flood the board with goblin tokens quickly and deal damage through wide attacks and haste effects, using equipment and anthem effects to amplify damage and threaten multiple opponents.
Slimefoot, the Stowaway
Generate saproling tokens and drain life from opponents by sacrificing saprolings, creating a gradual but relentless attrition strategy focused on life drain and board presence.
Muldrotha, the Gravetide
Leverage graveyard recursion to reuse permanents each turn, maintaining board presence and disrupting opponents through removal and value creatures, aiming for a midrange grind-out game plan.
Zedruu the Greathearted
Control the game using enchantments that hinder opponents and gain life, while generating value by donating permanents and casting spells that affect all players, supporting a political and control-oriented strategy.
Gameplay Insights
- 1
Krenko's player used early direct combat damage and goblin token generation to pressure opponents quickly, but was forced to adapt after board wipes like Supreme Verdict reset the board.
- 2
Muldrotha’s player prioritized graveyard interaction and recurring threats but was disrupted by timely counterspells and bounce effects such as Dead to Rights, which reset board states and slowed their momentum.
- 3
Zedruu’s use of Humility effectively neutered aggressive creatures but also required her to maintain board presence carefully to avoid being overwhelmed.
- 4
Slimefoot’s saproling generation and sacrifice triggers consistently drained opponents' life totals, creating incremental advantage over the midgame despite limited board presence.
- 5
Several key spells such as Mana Drain and Swan Song were used to counter crucial plays, highlighting the importance of interaction in this multiplayer environment.
- 6
The game featured multiple triggers from various sacrifice and damage effects, showcasing the synergy between commanders and their tokens or reanimation strategies.
- 7
Timing of board wipes and counterspells was critical in maintaining or shifting control of the board, with players having to balance aggression against defense carefully.
Notable Cards
Throne of the God-Pharaoh
Ravenous Chupacabra
Supreme Verdict
Humility
Mana Crypt
Carrion Feeder
Goblin Ringleader
Cyclonic Rift
Summary
The game began with each player establishing their board early with ramp and key creatures, such as Krenko deploying goblins aggressively, Slimefoot generating saprolings, Muldrotha controlling the graveyard and recurring threats, and Zedruu providing control and group effects. Early skirmishes involved targeted removal like Ravenous Chupacabra and board wipes like Supreme Verdict, which temporarily stalled aggressive strategies. Krenko's player focused on building a goblin horde and leveraging direct damage through creatures like Warren Instigator and Goblin Chieftain, supported by Throne of the God-Pharaoh to chip away at opponents' life totals. Muldrotha's deck aimed to grind value with efficient creature recursion and disruption, while Zedruu sought to disrupt opponents with enchantments like Humility and gain incremental advantage through life drain effects.