Massive Humans Bully the Board! Chaotic Commander MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Massive Humans Bully the Board! Chaotic Commander MTG EDH Gameplay

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Azlask, the Swelling Scourge

    Azlask, the Swelling Scourge

    Generate numerous Eldrazi Scion tokens to either sacrifice for mana ramp or to swarm and annihilate opponents’ boards.

  • Calamity, Galloping Inferno

    Calamity, Galloping Inferno

    Saddle creatures to create two temporary copies upon attacking, exploiting enter-the-battlefield and death triggers for value and board control.

  • Roxanne, Starfall Savant

    Roxanne, Starfall Savant

    Produce meteorite tokens that deal damage upon entering and boost mana production from tokens, enabling both aggressive and ramp plays.

  • Leinore, Autumn Sovereign

    Leinore, Autumn Sovereign

    Build a wide board of human tokens and enhance them with +1/+1 counters to create a swinging army focused on aggressive combat.

Gameplay Insights

  • 1

    The custom rule granting haste to all creatures significantly sped up combat phases, forcing players into early attacks and rapid board development.

  • 2

    Daniel took advantage of his commander's ability to put +1/+1 counters on humans to build a resilient and growing aggressive board presence.

  • 3

    Cody leveraged his commander’s ability to create copies of saddled creatures, maximizing enter-the-battlefield effects and setting up potential combo loops with extra combat triggers.

  • 4

    John’s focus on producing Eldrazi Scion tokens allowed for flexible plays—either ramping mana or pressuring opponents, demonstrating a balanced midrange strategy.

  • 5

    Jim’s strategy of dealing incremental damage through meteorite tokens and boosting token mana production created a steady pressure while enabling explosive turns.

  • 6

    Combat decisions took into account the new haste and forced attack conditions, leading to strategic target selection and damage distribution among players.

Notable Cards

  • Blade of Selves

    Blade of Selves

  • Darksteel Plate

    Darksteel Plate

  • Cavern of Souls

    Cavern of Souls

  • Reckless Barbarian

    Reckless Barbarian

Gameplay Summary

The game began with a fast-paced, aggressive setup from all four players, each deploying their respective strategies centered around tokens, counters, and copies.

The custom rule granting haste to all creatures accelerated the tempo, leading to early skirmishes and damage exchanges.

Daniel's deck focused on building a wide board of humans and enhancing them with +1/+1 counters, leveraging his commander to grow his forces steadily.

John's Eldrazi-themed deck aimed to mass-produce Scion tokens that could be used either for mana or to overwhelm opponents.

Cody piloted a copy-centric deck that generated multiple creature tokens through his commander’s ability to create temporary copies, enabling powerful enter-the-battlefield effects.

Jim’s deck revolved around token generation and dealing incremental damage through meteorite tokens, increasing mana production for his token army.

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