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Hobbits Are Alcoholics

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Meaty Magic 48 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Smaug, Wicked Worm

    Smaug, Wicked Worm

    Generate treasures based on opponents' artifacts to fuel card draw and life loss, creating a treasure engine to gain incremental advantage and resource denial.

  • Bilbo, Thief in the Night

    Bilbo, Thief in the Night

    Utilize a graveyard recursion mechanic to cast spells from the graveyard when attacking, pressuring opponents through repeated spellcasting and resource reuse.

  • Arwen, Mortal Queen

    Arwen, Mortal Queen

    Create tokens that grant indestructibility and lifelink to creatures, building a resilient board presence that grows stronger over time through incremental buffs.

  • Thranduil, the Elvenking

    Thranduil, the Elvenking

    Leverage synergy with legendary elves and elf cards in the graveyard to draw cards and discard for value, gaining card advantage while developing a strong elf tribal board.

  • Aragorn, the Uniter

    Aragorn, the Uniter

    Play spells of multiple colors to trigger abilities that create tokens, deal damage, and boost creatures, applying versatile pressure through spell-synergy and token generation.

  • Tom, Bert, and William

    Tom, Bert, and William

    Sacrifice creatures to retrieve cards equal to their power, creating synergy with artifact and creature interactions to maintain hand size and board presence.

Gameplay Insights

  • 1

    Smaug’s treasure token generation based on opponents' artifacts creates a powerful engine for card draw and resource management, but at the cost of life, requiring careful timing and defense.

  • 2

    Bilbo’s ability to cast spells from the graveyard on attack phases allowed for repeated value extraction and pressured opponents to manage graveyard hate.

  • 3

    Arwen’s token creation and granting of indestructibility provided a strong defensive backbone, enabling her board to survive board wipes and maintain life totals.

  • 4

    Thranduil’s synergy with legendary elves in the graveyard enabled continuous card draw and hand filtering, fueling sustained pressure through elf tribal strategies.

  • 5

    Aragorn’s multi-color spell triggers created layered effects including damage, token creation, and creature buffs, forcing opponents to respond to multiple simultaneous threats.

  • 6

    Tom, Bert, and William’s sacrifice and retrieval mechanic synergized well with artifact and creature interactions to maintain board presence and hand resources.

Notable Cards

  • Smaug, Wicked Worm

    Smaug, Wicked Worm

  • Bilbo, Thief in the Night

    Bilbo, Thief in the Night

  • Arwen, Mortal Queen

    Arwen, Mortal Queen

  • Thranduil, the Elvenking

    Thranduil, the Elvenking

  • Aragorn, the Uniter

    Aragorn, the Uniter

  • Tom, Bert, and William

    Tom, Bert, and William

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game features a thematic clash between Hobbit-themed decks and those inspired by The Lord of the Rings characters.

Early on, Smaug, Wicked Worm establishes a treasure-based engine by generating treasure tokens tied to opponents' artifacts, leveraging these for card draw at the cost of life.

Bilbo, Thief in the Night uses a unique ability to cast spells from the graveyard when attacking, enabling a recursive strategy that pressures opponents through repeated resource use.

Arwen, Mortal Queen builds a defensive and incremental advantage with tokens that grant indestructibility and life-link to creatures, bolstering board presence over time.

Meanwhile, Thranduil, the Elvenking and Aragorn, the Uniter lead decks focused on legendary elves and multicolor spells, respectively, with Aragorn creating tokens and triggering multiple effects upon casting spells of various colors, applying versatile pressure across the game. As the game progresses, key moments include Smaug accumulating treasures and leveraging them for card advantage while Bilbo threatens with graveyard recursion.

Arwen's protective tokens provide resilience against board wipes, and Thranduil's synergy with elves in the graveyard enables powerful card draw and discard cycling.

Aragorn's multi-color spells trigger damage, token generation, and creature enhancement, creating multiple simultaneous threats.

The interplay between treasure generation, graveyard recursion, and token production leads to an escalating board state where players jockey for control.

The win condition largely revolves around overwhelming opponents with wide boards of creatures and leveraging the treasure and spell-synergy engines to maintain card advantage and tempo.

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