Commander Deals are BROKEN! Magic the Gathering Commander Gameplay thumbnail Blurred backdrop thumbnail

Commander Deals are BROKEN! Magic the Gathering Commander Gameplay

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Unholy Hand 34 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Mimeoplasm

    The Mimeoplasm

    Self-mill extensively to fill the graveyard with powerful creatures and then cast Mimeoplasm as a large, formidable threat that can end the game.

  • Muxus, Goblin Grandee

    Muxus, Goblin Grandee

    Rapidly generate a massive army of Goblin tokens and overwhelm opponents with sheer numbers and aggressive swarming.

  • The Ghoul, Gunslinger

    The Ghoul, Gunslinger

    Utilize Zombies and Mutants to spread radiation counters and punish opponents, leveraging death triggers and incremental advantage.

  • Squall, Gunblade Duelist

    Squall, Gunblade Duelist

    Force combat among opponents while manipulating power and toughness to maximize damage dealt by Squall and control the battlefield dynamics.

Gameplay Insights

  • 1

    Dom’s use of Altar of Dementia as a sacrifice outlet accelerated graveyard milling, synergizing perfectly with Mimeoplasm's growth strategy.

  • 2

    Mike’s timely removal of Treasure Nabber with Withering Torment prevented artifact theft and mana denial, maintaining resource stability.

  • 3

    Luca’s investment in Seething Song and Pashalik Mons indicated a planned explosive Goblin token production to overwhelm the table quickly.

  • 4

    The political negotiations around artifact mana usage and controlling key cards like Soul Ring demonstrated multiplayer dynamics influencing resource allocation.

  • 5

    Mike’s forced combat approach with Squall shaped player interactions, redirecting aggression and maximizing damage output indirectly.

Notable Cards

  • The Mimeoplasm

    The Mimeoplasm

  • Treasure Nabber

    Treasure Nabber

  • Altar of Dementia

    Altar of Dementia

  • Seething Song

    Seething Song

  • Pashalik Mons

    Pashalik Mons

  • Withering Torment

    Withering Torment

  • Loxodon Warhammer

    Loxodon Warhammer

Gameplay Summary

The game began with each player setting up their respective strategies: Dom focused on self-mill with The Mimeoplasm to amass a large graveyard and eventually cast a huge threat; Luca aimed to quickly generate and swarm with Goblins using Muxus, Goblin Grandee; Billy was spreading radiation counters while leveraging Zombies and Mutants with The Ghoul, Gunslinger; and Mike pushed forced combat and manipulation of power and toughness with Squall, Gunblade Duelist.

Early turns featured ramping and board development, including removal and artifact plays like Treasure Nabber and Altar of Dementia, which supported graveyard synergies and milling.

Dom’s Mimeoplasm grew steadily as the graveyards filled, becoming a 7/7 threat early on.

Luca aggressively built a Goblin army with synergy creatures like Pashalik Mons and Seething Song, aiming to explode with a storm-style finish. Key moments included Mike’s strategic removal of Treasure Nabber with Withering Torment despite the life loss, preventing further artifact theft and mana disruption.

Dom’s use of Altar of Dementia provided a crucial sack outlet for milling opponents deeper, accelerating his game plan.

Luca’s ramping and Goblin creation hinted at an impending overwhelming assault, while Mike’s forced combat tactics sought to redirect damage and provoke fights between opponents, positioning Squall to deal significant damage.

The gameplay was marked by clever political deals, targeted removal, and escalating board states with enormous creatures and token armies, creating a chaotic multiplayer environment where timing and synergy mattered most.

The game’s progression showcased the power of homebrew synergies and political maneuvering in Commander multiplayer.

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