Kaiju Attack! | EDH Commander Gameplay [Deutsch] | Salt Wars #04 thumbnail Blurred backdrop thumbnail
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Kaiju Attack! | EDH Commander Gameplay [Deutsch] | Salt Wars #04

Salt Wars ∙ ∙ ∙ 🇩🇪 German


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marrow-Gnawer

    Marrow-Gnawer

    Build a large army of rats by playing many one-drop rat creatures and buffing them with each other to overwhelm opponents through sheer numbers and aggressive attacks.

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

    Flicker Gyruda frequently to cheat huge creatures with even converted mana costs onto the battlefield, using topdeck manipulation and flicker effects to generate value and dominate the board with monsters.

  • The Ur-Dragon

    The Ur-Dragon

    Ramp aggressively to cast large dragons, protecting them with effects that deter removal, and win through overwhelming damage and board control with powerful dragon tribal synergies.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Generate massive card draw for all players to fuel a snake token army, then leverage those tokens and incremental advantages to consume opponents and secure victory.

Gameplay Insights

  • 1

    Flickering Gyruda multiple times was a key strategic decision that allowed cheating large creatures onto the battlefield repeatedly, generating massive board presence and value.

  • 2

    Using lands that enable flicker effects each turn amplified Gyruda's ability to cheat in monsters and maintain board dominance.

  • 3

    Xyris's strategy of forcing everyone to draw cards fueled her snake token generation, creating a powerful engine that pressured opponents beyond simple creature combat.

  • 4

    Marrow-Gnawer capitalized on playing many cheap rats that all buff each other, presenting a lethal swarm threat if left unchecked.

  • 5

    The Ur-Dragon's use of protection-granting dragons and ramp spells ensured his dragons were difficult to remove, allowing for sustained pressure and combat dominance.

  • 6

    Board wipes that gave -2/-2 to creatures not controlled by a player significantly impacted the board state, killing many creatures and shifting momentum.

  • 7

    Players carefully timed removal spells like Feed the Swarm to disrupt key threats such as Sire of Stagnation, preventing escalations in opponent advantages.

Notable Cards

  • Marrow-Gnawer

    Marrow-Gnawer

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

  • The Ur-Dragon

    The Ur-Dragon

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

  • Feed the Swarm

    Feed the Swarm

  • Clockwork Dragon

    Clockwork Dragon

  • Midnight Clock

    Midnight Clock

  • Sire of Stagnation

    Sire of Stagnation

  • Unclaimed Territory

    Unclaimed Territory

  • Mirrorhall Mimic // Ghastly Mimicry

    Mirrorhall Mimic // Ghastly Mimicry

Gameplay Summary

The game began with each player establishing their board presence according to their commanders' strategies.

Marrow-Gnawer focused on building a massive army of rats, leveraging the synergy of numerous one-drop rat creatures that grow stronger with each other.

Gyruda, Doom of Depths aimed to cheat large creatures into play by flickering her commander repeatedly, summoning a terrifying force of huge monsters.

Xyris, the Writhing Storm ramped into a card draw engine that rewarded her for opponents drawing cards, enabling her to generate a swarm of snake tokens and eventually overwhelm the table.

The Ur-Dragon employed a ramp-heavy dragon tribal approach, developing a strong board of dragons with protective effects to dominate combat and control the board state. A pivotal moment occurred when Gyruda flickered her commander multiple times, allowing her to cheat out several massive creatures, significantly shifting the power balance.

Meanwhile, Xyris's board filled with snake tokens, and her continuous card draw engine pressured opponents with incremental advantages.

Marrow-Gnawer aggressively swarmed the board with rats, threatening to deal lethal damage if unchecked.

The Ur-Dragon leveraged protection effects on his dragons, making them hard to remove and poised to strike decisively.

Board wipes and flicker interactions heavily influenced the flow of the game, with creatures dying and returning, causing massive swings in board state.

The game revolved around managing these powerful board states, with players trying to time their attacks and removal to disrupt each other's plans while advancing their own win conditions.

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