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SCARY F**KING TYPAL DECKS | Eldrazi vs. Dinosaurs vs. Dragons vs. Demons

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Guild Pack 62 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

    A demon tribal deck that draws cards and deals damage whenever demons enter the battlefield, aiming to control the board through damage and card advantage generated by demons.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    A dinosaur tribal deck focused on dealing combat damage to cheat multiple dinosaurs onto the battlefield from the library, quickly swarming the board with powerful creatures.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    A dragon tribal deck that creates token copies of non-token dragons entering the battlefield, generating a large board of dragons to overwhelm opponents.

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

    A colorless cascade deck that triggers cascade twice on large colorless spells, aiming to chain spells for value and board presence with a focus on spells of mana value seven or greater.

Gameplay Insights

  • 1

    Casting Bellacor early to draw cards and start dealing damage from demon synergies established early pressure.

  • 2

    Gishath swinging in combat to maximize cheating dinosaurs onto the battlefield quickly built a threatening board.

  • 3

    Zhulodok's double cascade on large colorless spells created explosive turns with multiple spells cast in succession.

  • 4

    Miirym's ability to create dragon copies amplified board presence and threatened overwhelming attacks with flying.

  • 5

    Players utilized artifact ramp like Sol Ring, Ancient Tomb, and Mana Vault to accelerate casting their commanders and spells.

  • 6

    Haste effects from cards like Rhythm of the Wild and Herald of Slanish allowed for immediate aggression and tempo swings.

  • 7

    Strategic use of flash and instant-speed spells kept opponents off balance and maximized cascading spell chains.

Notable Cards

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

  • Sol Ring

    Sol Ring

  • Ancient Tomb

    Ancient Tomb

  • Demonic Tutor

    Demonic Tutor

  • Ugin's Labyrinth

    Ugin's Labyrinth

  • Rhythm of the Wild

    Rhythm of the Wild

Gameplay Summary

The game began with all four players quickly establishing their board states and ramping into their commanders and key spells.

Be'lakor, the Dark Master was cast early, allowing the demon player to draw cards and start dealing damage through the demon synergy.

Gishath, Sun's Avatar quickly set up a dinosaur tribal presence, aiming to cheat dinosaurs onto the battlefield whenever it dealt combat damage.

Miirym, Sentinel Wyrm generated copies of dragons to flood the board, while Zhulodok, Void Gorger enabled a cascade-heavy colorless spells strategy to chain powerful spells and generate value. Key turning points involved aggressive early plays such as Bellacor's wrath-inducing demon synergies and Gishath swinging to populate the board with dinosaurs.

The layering of cascade spells from Zhulodok added unexpected tempo swings, while Miirym's ability to duplicate dragons created overwhelming board presence.

Players utilized ramp artifacts like Sol Ring and Ancient Tomb to accelerate their game plans.

The interplay of haste effects, tribal synergies, and cascade led to frequent combat phases where multiple threats pressured opponents.

The game revolved around leveraging tribal synergies and spell cascades to maintain board dominance and push for lethal damage.

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