Deck Strategies
Lurrus of the Dream-Den
Utilizes a low-cost recurring creature base to exert incremental advantage, focusing on efficient resource use and disruption to stall opponents while assembling a combo finish.
Abaddon the Despoiler
Leverages black-based control and disruption alongside graveyard synergy to grind out value and set up a powerful late-game combo involving Underworld Breach and Ad Nauseam.
Marneus Calgar
Functions as a control deck that uses artifact and enchantment disruption, card draw, and incremental damage to maintain board presence and prevent opponent combos.
Bjorna, Nightfall Alchemist
Focuses on generating incremental advantage through spells and triggers, applying pressure with small creatures and controlling the board through tempo plays.
Wernog, Rider's Chaplain
Capitalizes on creature recursion and board presence to sustain pressure while using control elements to disrupt opponents’ strategies.
Tadeas, Juniper Ascendant
Aims to build a resilient board state with tokens and incremental life gain, leveraging synergy to outlast opponents and close out the game.
Gameplay Insights
- 1
Playing Suppression Field early severely hindered opponents' mana fixing by shutting down fetchlands, gaining a tempo advantage.
- 2
Rest in Peace was used strategically to deny graveyard access, forcing the Ad Nauseam/Underworld Breach player to seek alternative win routes.
- 3
Mental Misstep and Vanishing Verse were timely counterspells/removals that disrupted key combo pieces and enchantments, delaying opponents' progress.
- 4
Intuition was used not only to find combo pieces but also considered for fetching removal spells, highlighting the importance of flexible tutor targets in cEDH.
- 5
Players carefully timed activation of abilities and cracking of Gemstone Caverns and Lion's Eye Diamond to maximize card selection while minimizing life loss under suppression effects.
- 6
The interaction of enchantments and graveyard hate shaped the flow of the game, forcing players to adjust their typical combo plans and play more defensively.
Notable Cards
Suppression Field
Rest in Peace
Underworld Breach
Ad Nauseam
Mental Misstep
Vanishing Verse
Intuition
Lion's Eye Diamond
Brain Freeze
Gemstone Caverns
Arcane Signet
Talisman of Dominance
Summary
The game features a competitive multiplayer cEDH match with players piloting a variety of Universes Beyond commanders. Early turns see the deployment of disruptive enchantments like Suppression Field and Rest in Peace, which hamper opponents' abilities to fetch lands and access graveyards, significantly shaping the game's pace. One player attempts to assemble a combo win with Underworld Breach and Ad Nauseam but is slowed by these hate cards and timely disruption such as Mental Misstep and Vanishing Verse. As the game progresses, players use tutors like Intuition to search for key cards, carefully balancing resource management with the need to counter opponents' threats. The board state remains dynamic with low life totals and incremental damage from creatures like Will the Wise and token generators, while players jockey for control over the game’s win conditions. Strategic decisions to protect or remove enchantments and the timing of combo pieces prove pivotal. The match highlights the tension between combo execution and control elements in cEDH, with the outcome hinging on managing hate cards and capitalizing on tutor chains.