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I Hate Your Deck #84 Voja v Kefnet v Gimbal v Zhulodok

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Voja, Jaws of the Conclave

    Voja, Jaws of the Conclave

    Ramp quickly using mana dorks and fast mana to flood the board with creatures, then pump them with +1/+1 counters and leverage wide attacks for card draw and overwhelming board presence.

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

    Cast large colorless spells with high mana value to trigger double cascade, generating massive value and tempo swings by casting multiple spells for free and disrupting opponents.

  • Gimbal, Gremlin Prodigy

    Gimbal, Gremlin Prodigy

    Generate numerous artifact Gremlin tokens that grow in size based on the diversity of artifact tokens controlled, aiming to outnumber and overpower opponents through sheer board presence.

  • God-Eternal Kefnet

    God-Eternal Kefnet

    Control the game using cheap instant and sorcery spells, copying them to maximize value, while protecting the commander and manipulating the library to maintain card advantage and resilience.

Gameplay Insights

  • 1

    Gimbal’s strategy to use a saga to create artifact tokens each turn enabled exponential growth in board presence through synergistic +1/+1 counters.

  • 2

    Zhulodok’s double cascade from casting high-cost colorless spells allowed for explosive, multi-spell sequences that greatly shifted board state and pressure.

  • 3

    Kefnet’s ability to reveal and copy instant or sorcery cards reduced spell costs effectively, providing strong tempo and additional card advantage.

  • 4

    Voja’s combination of ward, vigilance, and trample with wide creature attacks maximized card draw and incremental board development.

  • 5

    Players prioritized deploying mana rocks early to ramp into their higher-cost plays, setting the stage for midgame power spikes.

  • 6

    The interaction between artifact token production and +1/+1 counters created a growing threat that demanded immediate answers from opponents.

Notable Cards

  • Mana Vault

    Mana Vault

  • Mana Crypt

    Mana Crypt

  • Exotic Orchard

    Exotic Orchard

  • Urza's Power Plant

    Urza's Power Plant

  • Worn Powerstone

    Worn Powerstone

  • Collector's Vault

    Collector's Vault

Summary

The game opened with each player establishing their mana base and early board presence. Voja's deck focused on ramping aggressively with fast mana and mana dorks to enable wide board states and pump creatures, while Zhulodok aimed to cast large colorless spells with cascade triggers to generate value. Gimbal utilized artifact token generation to build a growing army of Gremlins, leveraging artifact synergies to create an overwhelming board. God-Eternal Kefnet played a control role with cheap instant and sorcery spell copies and disruption to stabilize while setting up a layered defense. Early turns featured typical ramp and artifact plays, including Mana Vault, Mana Crypt, and Urza's lands, with players carefully managing resources. A key moment was Gimbal's use of his artifact token production to begin assembling a large token army, while Voja sought to maximize +1/+1 counters and card draw through attacking. Kefnet's ability to copy spells and remain resilient with library manipulation helped delay opponents' aggression. Zhulodok's cascade triggers from casting big colorless spells created a dynamic midgame where value and tempo swung between players. The match was marked by strategic pacing, with players leveraging their commanders' unique strengths to maintain board presence and threaten victory conditions involving token swarms, combo-like cascades, or spell control.

Description

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Show Notes:

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