EARLY ACCESS Avatar the Last Airbender - EDH Gameplay Ep 127 thumbnail Blurred backdrop thumbnail
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EARLY ACCESS Avatar the Last Airbender - EDH Gameplay Ep 127

Decked Out EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Katara, the Fearless

    Katara, the Fearless

    Focuses on allies tribal synergies, generating value from multiple ally triggers and maintaining a board presence with tokens and supporting spells.

  • Toph, the First Metalbender

    Toph, the First Metalbender

    Utilizes artifact synergies by turning lands into creatures and enhancing them with counters, creating a resilient and growing board state.

  • Fire Lord Azula

    Fire Lord Azula

    Aims to generate big mana quickly to cast powerful firebending spells and abilities during combat, emphasizing impactful, high-cost plays.

  • Iroh, Grand Lotus

    Iroh, Grand Lotus

    A storm-like deck that recurs instant and sorcery lessons from the graveyard to generate card advantage and fuel combo or control interactions.

Gameplay Insights

  • 1

    Using Flare of Fortitude to grant hexproof and indestructible protected key creatures from a board wipe, preserving board presence and shifting momentum.

  • 2

    Toph's strategy of animating lands and enhancing them with counters quickly created a large and resilient board state that demanded immediate answers.

  • 3

    Iroh's use of lessons with Chakra Meditation allowed for efficient recursion of instants and sorceries, maintaining card advantage under pressure.

  • 4

    The timing of casting Blasphemous Act was critical, forcing players to respond quickly or lose significant board presence.

  • 5

    Katara's deployment of ally synergies with cost reduction from Örza's Incubator and token generation from Jasmine Dragon Tea created incremental value each turn.

Notable Cards

  • Blasphemous Act

    Blasphemous Act

  • Flare of Fortitude

    Flare of Fortitude

  • Boros Signet

    Boros Signet

  • Chakra Meditation

    Chakra Meditation

  • Thunderclap Drake

    Thunderclap Drake

Gameplay Summary

The game began with each player establishing their mana base and early board presence.

Momo, a flying creature from Katara's deck, played a notable role in early aggression and board interaction.

The players focused on synergistic tribal strategies, especially allies and artifact interactions, as seen with Katara's ally-centric deck and Toph's artifact-laden board that turned lands into creatures.

Key moments included Toph using her earthbending ability to animate lands and grow them with counters, creating a threatening board state quickly.

Roku's saga was played to ramp mana and dig through the deck, although its initial lands-only exile was suboptimal. A pivotal turning point occurred when a board wipe, Blasphemous Act, was cast, threatening to reset the board.

However, a timely response with Flare of Fortitude granted indestructibility and hexproof to permanents, thwarting the wipe and preserving key creatures.

This interaction shifted momentum, forcing players to reconsider their strategies.

Iroh's storm-style deck leveraged instant and sorcery recursion with lessons to maintain card advantage, while Azula aimed to build large mana pools to fire off impactful spells during combat.

The game highlighted complex interactions between tribal synergies, board control, and combat-focused strategies, with each player adapting to the evolving battlefield.

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