Deck & Commander Strategies

Ygra, Eater of All
Generate squirrel tokens and convert opponent's permanents into food to grow Ygra, eventually granting it trample to overwhelm opponents with a large, evasive threat.

Baeloth Barrityl, Entertainer
Utilize Gruul ramp and efficient creatures to maintain board control and apply pressure, encouraging opponents to target each other while building a strong aggressive board.

Johan
Leverage combat tricks and janky interactions, including exert mechanics, to outmaneuver opponents and gain advantages during combat phases.

Théoden, King of Rohan
Build a Human tribal deck that uses combat tricks and token generation to maximize Theoden’s ability to grant double strike and other combat buffs, aiming for big damage swings.
Gameplay Insights
- 1
Théoden's casting of Rising of the Day early in the game set a tempo advantage by granting haste and a power boost to legendary creatures, increasing offensive potential immediately.
- 2
Johan's use of exert mechanics allowed maximizing combat effectiveness at the cost of untapping penalties, fitting a strategy focused on timing and combat tricks.
- 3
Baeloth's approach of ramp and encouraging political conflict among opponents helped maintain board stability while focusing fire on the biggest threats.
- 4
Ygra’s squirrel and food token synergy created a unique form of resource generation and board presence that could snowball when combined with trample grants.
Notable Cards
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Rising of the Day
-

Firemane Commando
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Glory-Bound Initiate
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Tireless Provisioner
Gameplay Summary
The game began with players establishing their mana bases and early board presence cautiously, with minimal aggression.
Ygra, Eater of All focused on generating squirrels and transforming permanents into food tokens to grow Ygra's power, aiming to eventually grant it trample for a potent threat.
Baeloth Barrityl, Entertainer, piloted by Donnie, played a Gruul (red-green) build emphasizing combat and board control, seeking to pressure opponents with aggressive creatures and ramp.
Johan, piloted by KJ, utilized combat tricks and janky interactions to confuse opponents and capitalize on combat phases.
Théoden, King of Rohan, driven by Kane, centered around a Human tribal theme with numerous combat tricks and token generation, aiming to leverage Theoden’s ability to grant double strike and other combat enhancements for massive damage bursts. Early turns saw players setting up lands and casting creatures like Tireless Provisioner, Glory-Bound Initiate, and Firemane Commando to stabilize the board.
Théoden cast Rising of the Day to give haste and buffs to legendary creatures, threatening fast attacks.
Johan developed a strategy around exerting creatures for combat benefits, while Baeloth focused on ramp and preserving board state.
Ygra’s strategy started to show with squirrel generation and token synergies.
The game remained tense with players wary of attacking, considering the potential for retaliatory damage and card draw triggers.
Notable moments included the casting of Rising of the Day and tactical exertions by Johan’s creatures.
The outcome was still open as players prepared for the midgame where combat tricks and token synergies from each commander would likely escalate the pressure.
















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