Deck Strategies
Ezuri, Renegade Leader
A mono-green creature combo deck focusing on ramp, token generation, and a sudden wide-board swing with Natural Order into Craterhoof Behemoth to close out the game.
Winota, Joiner of Forces
A fast aggro deck leveraging Winota’s ability to cheat powerful humans into play from the deck, aiming to generate immediate board impact and overwhelm opponents quickly.
Malcolm, Keen-Eyed Navigator
A tempo and value-oriented deck using evasive creatures, flicker effects, and disruption to control the board while incrementally dealing damage.
Vial Smasher the Fierce
An aggressive Izzet (red-blue) deck focused on dealing damage through spells and combat, leveraging spell-slinging and damage triggers to pressure opponents.
Roxanne, Starfall Savant
A burn and control deck that uses Roxanne’s ability to create meteoroids and deal incremental damage, combined with artifact synergies and token production to maintain board presence.
Gameplay Insights
- 1
Playing Sylvan Library early to maintain card advantage and smooth out draws was crucial for players to keep up with the fast pace.
- 2
Natural Order into Craterhoof Behemoth was a key combo threat that forced opponents to respond quickly or face lethal damage.
- 3
Using Gilded Drake strategically to steal key creatures disrupted opponents’ board states and shifted momentum.
- 4
Demonic Consultation clearing the board late game reset the battlefield but allowed the player with mana advantage to rebuild and push for victory.
- 5
Repeated use of March of Reckless Joy to exile cards provided ongoing card advantage and resource manipulation essential in a high-powered multiplayer setting.
Notable Cards
Dockside Extortionist
Natural Order
Craterhoof Behemoth
Sylvan Library
March of Reckless Joy
Gilded Drake
Solitude
Imperial Recruiter
Arcane Signet
Mana Crypt
Mox Diamond
Summary
The game started with players establishing early mana acceleration and board presence, utilizing powerful mana rocks like Mox Diamond and Mana Crypt, and deploying efficient creatures such as Ragavan and Birds of Paradise. Early threats like Dockside Extortionist and Elvish War Master began to build pressure, while card advantage engines like Sylvan Library were played to maintain resources. Players balanced aggression and resource development, with multiple combat phases dealing incremental damage and generating tokens. Key plays included Natural Order fetching a Craterhoof Behemoth, setting a potential game-winning board state, and repeated use of March of Reckless Joy to exile cards for value. Midgame saw significant interaction, including tactical removal and board wipes that reset the battlefield but left players with resources to rebuild. Notably, the use of Solitude to exile key creatures and Gilded Drake to steal threats shifted momentum. The presence of token generators and synergy cards such as Imperial Recruiter and Arcane Signet helped players maintain tempo. A pivotal moment was a Demonic Consultation resolving near the end, clearing many permanents but leaving a player with mana to continue developing threats. The game’s tension revolved around balancing aggressive attacks with careful threat removal and card advantage, with multiple players jockeying for lethal damage opportunities and board control.