Can 1 Person Defeat 3?! 😱 3 v 1 Commander Gameplay! | Commander Arcade #16 - Magic the Gathering EDH thumbnail Blurred backdrop thumbnail
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Can 1 Person Defeat 3?! 😱 3 v 1 Commander Gameplay! | Commander Arcade #16 - Magic the Gathering EDH

Commander Arcade


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Baral, Chief of Compliance

    Baral, Chief of Compliance

    Control and disruption through instant and sorcery spells, leveraging card advantage from schemes and counterspells to maintain board dominance and prevent opponents from executing their plans.

  • Marchesa, the Black Rose

    Marchesa, the Black Rose

    Utilize dethrone and +1/+1 counter synergies to create resilient creatures that return from the graveyard, maintaining a steady board presence and incremental advantage through sacrifice and recursion.

  • Samut, Voice of Dissent

    Samut, Voice of Dissent

    Aggressive combat-focused deck aiming to win through combat damage, utilizing extra combat steps, haste, and efficient creatures to overwhelm opponents quickly.

  • Brion Stoutarm

    Brion Stoutarm

    A straightforward aggressive deck centered on combat and weaponizing equipment, focusing on dealing damage through creatures with equipment enhancements and combat tricks.

Gameplay Insights

  • 1

    The Archenemy's early use of schemes to draw multiple cards and gain no maximum hand size significantly increased their options and board control.

  • 2

    The allied team effectively synchronized draws and coordinated their strategies to maximize the impact of their creature-based synergies.

  • 3

    Marchesa's ability to return creatures with +1/+1 counters from the graveyard added resilience against the Archenemy's removal and disruption attempts.

  • 4

    The use of Mirror of the Forebears to create artifact copies of Giants enhanced the team's ability to pressure the Archenemy with large creatures.

  • 5

    Despite the Archenemy's overwhelming card advantage, the three-player team leveraged their diverse tactics to apply constant pressure and seek to dismantle Baral's control.

Notable Cards

  • Mirror of the Forebears

    Mirror of the Forebears

  • Cinder Glade

    Cinder Glade

  • Island

    Island

  • Plains

    Plains

Gameplay Summary

This Commander game featured a unique 3 versus 1 Archenemy format, where the solo player controlled Baral, Chief of Compliance, facing off against a team of three opponents piloting Marchesa, the Black Rose, Samut, Voice of Dissent, and Brion Stoutarm.

The game began with the Archenemy player setting powerful schemes in motion, drawing multiple cards and gaining advantages to maintain control.

The team coordinated their strategies, leveraging synergy between Marchesa's dethrone ability and sacrifice mechanics, Samut's aggressive combat potential, and Brion's straightforward combat strength.

Key moments included the Archenemy's early board control via card draw and schemes, countered by the allied players' combined efforts to pressure and disrupt.

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