Deck Strategies
Cecily, Haunted Mage
Focuses on treasure token generation to gain mana advantage and fuel powerful spells, aiming to out-resource opponents.
Raphael, Fiendish Savior
A demon tribal deck emphasizing life loss and life gain through demons, devils, imps, and tieflings with buffs and lifelink.
Tom Bombadil
Saga-centric deck that proliferates counters at instant speed to accelerate saga triggers and generate continuous value.
Kothophed, Soul Hoarder
A reanimator and life-drain deck that lowers life totals quickly and capitalizes on graveyard recursion.
Othelm, Sigardian Outcast
Not explicitly detailed in the excerpt, but likely involves graveyard or midrange synergies based on context.
Gameplay Insights
- 1
Using Wear // Tear to simultaneously destroy Descent into Avernus and Soul Ring was a key disruption tactic that slowed down treasure generation and incremental damage.
- 2
Descent into Avernus' incremental treasure token creation coupled with damage to all players created a high-risk environment, forcing players to carefully weigh aggressive plays versus survival.
- 3
Leyline of Combustion on the battlefield penalized players targeting permanents, adding a layer of complexity to spellcasting decisions.
- 4
The Tom Bombadil player's strategy to proliferate saga counters at instant speed allowed triggering sagas on opponents' turns, increasing value generation and board presence.
- 5
Managing life totals was crucial due to multiple sources of damage, including upkeep triggers and treasure token interactions, influencing players' tactical choices.
Notable Cards
Descent into Avernus
Wear // Tear
Leyline of Combustion
King Macar, the Gold-Cursed
Summary
The game began with players deploying their oldest decks, showcasing a variety of strategies and themes. Early turns involved ramping mana and setting up key permanents such as Descent into Avernus, which generated treasure tokens and dealt incremental damage to all players. A pivotal early moment came when a player used Wear // Tear to destroy Descent into Avernus along with a Soul Ring, disrupting the treasure generation and damage loop. Players interacted with each other's boards through targeted spells and abilities, managing life totals carefully due to the damage effects from various permanents and triggers. The treasure token generation and damage-dealing permanents created a tense game state, forcing players to balance aggression with survival. The deck led by the player with Descent into Avernus focused on draining life while producing resources, but this was checked by removal. Other decks employed different approaches, including proliferating saga enchantments and leveraging demons and devils with lifelink buffs, adding layers of complexity to the gameplay.