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Outlaws of Thunder Junction Precon Battle โ›ˆ๏ธ๐Ÿœ๏ธ

Quintessential MTG โˆ™ โˆ™

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Stella Lee, Wild Card

    Stella Lee, Wild Card

    A spell-focused deck aiming to cast and copy numerous spells, exile cards from the top of the library, and generate storm-like effects for a big finish.

  • Gonti, Canny Acquisitor

    Gonti, Canny Acquisitor

    A control and theft deck that steals opponents' cards and discards them, disrupting their plans while gaining advantage from their resources.

  • Yuma, Proud Protector

    Yuma, Proud Protector

    A land- and desert-synergy deck that creates tokens through landfall and sacrifice mechanics, focusing on board presence and resilience.

  • Olivia, Opulent Outlaw

    Olivia, Opulent Outlaw

    An outlaw tribal deck that generates treasure tokens through aggressive creatures and exploits synergies with mercenaries, rogues, and assassins to draw cards and control the board.

Gameplay Insights

  • 1

    The introduction of Bounty cards added an incentive to attack and complete specific quests, influencing players' decisions on when and whom to attack.

  • 2

    Playing Propaganda early effectively taxed attackers and slowed down aggressive strategies, allowing the controller to set up their own board.

  • 3

    Scute Swarm combined with landfall triggers and token generation created a growing threat that pressured opponents.

  • 4

    Mari, the Killing Quill's synergy with creature deaths provided card draw and treasures, fueling further plays and resource advantage.

  • 5

    Ghostly Pilferer enabled card draw and unblockable attacks by discarding cards, supporting a tempo-oriented strategy.

  • 6

    Players carefully timed their spells and attacks to either claim Bounty rewards or prevent others from doing so, demonstrating tactical awareness of the new mechanic.

Notable Cards

  • Scute Swarm

    Scute Swarm

  • Mari, the Killing Quill

    Mari, the Killing Quill

  • Propaganda

    Propaganda

  • Chromatic Lantern

    Chromatic Lantern

  • Ghostly Pilferer

    Ghostly Pilferer

  • Turntimber Sower

    Turntimber Sower

  • Radical Idea

    Radical Idea

Summary

The game began with each player setting up their board with early mana acceleration and establishing their strategies around their commanders and the new Bounty mechanic. The Bounties, which reward players for completing certain quests like dealing combat damage or casting no spells, started activating on the third turn cycle, adding a dynamic layer to the gameplay. Players used their early turns to develop board presence and mana bases, including Sol Ring, Chromatic Lantern, and various lands that synergized with their decks' themes. Key turning points included the deployment of impactful creatures like Scute Swarm, which synergized with landfall effects to generate tokens, and Mari, the Killing Quill, which provided card advantage and treasure generation upon creature deaths. Players also utilized Propaganda to tax attacks, slowing down aggression while setting up their combos. The first Bounty was claimed by a player generating treasure tokens and drawing cards, which fueled further plays. The Izzet commander Stella Lee focused on spellcasting and copying spells to storm, while Gonti leveraged stealing spells and discard effects. Yuma's deck centered on desert synergies and creating cactus tokens, and Olivia's deck exploited treasures and outlaw tribal synergies. The interplay of these strategies, combined with the Bounty rewards, shaped the game's tempo and board state, setting the stage for eventual win conditions revolving around token swarms, treasure ramp, and spellstorming.

Description

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On this episode, we play with the brand new outlaws of thunder junction precon commander decks! It’s Yuma, Proud Protector vs Stella Lee, Wild Card vs Gonti, Canny Acquisitor vs Olivia, Opulent Outlaw. EDH gameplay at its finest!

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