Tivit vs Najeela vs Tymna/Kraum vs Malcolm/Vial | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Tivit vs Najeela vs Tymna/Kraum vs Malcolm/Vial | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Control and grind with incremental advantage, aiming to win by comboing Tivit with Time Seer for infinite turns.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Aggressive midrange that pressures opponents by creating a growing army of warriors and combos with Derevy or Grim Haruspex for infinite combat steps.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    Midrange control focused on card advantage and value, winning through Underworld Breach or Thassa's Oracle combos.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    Treasure generation combo deck that aims to deal infinite damage by generating treasures and leveraging Malcolm’s interaction with Glen Elendra Archmage.

Gameplay Insights

  • 1

    Players formed temporary alliances to allow certain key creatures like Orcish Bowmasters to remain on the board to maintain a balance of power.

  • 2

    Jay's use of Mystic Remora and Orcish Bowmasters generated continuous card advantage and incremental damage that kept opponents under pressure.

  • 3

    Matt's early copy of Bowmasters with Phyrexian Metamorph represented a strategic move to increase board presence and amass tokens.

  • 4

    Kyle's use of Ranger-Captain of Eos to fetch utility creatures demonstrated midrange deck flexibility and control over the battlefield.

  • 5

    Pearson’s deck focused on treasure token generation for combo potential but was repeatedly disrupted by Jay's aggressive token attacks and removal spells.

  • 6

    Effective use of removal spells and bounce effects like Path to Exile and Snapcaster Mage prevented the opponent’s key creatures from snowballing out of control.

Notable Cards

  • Orcish Bowmasters

    Orcish Bowmasters

  • Mystic Remora

    Mystic Remora

  • Mayhem Devil

    Mayhem Devil

  • Ranger-Captain of Eos

    Ranger-Captain of Eos

  • Snapcaster Mage

    Snapcaster Mage

  • Swords to Plowshares

    Swords to Plowshares

  • Arcane Signet

    Arcane Signet

  • Esper Sentinel

    Esper Sentinel

  • Glen Elendra Archmage

    Glen Elendra Archmage

Gameplay Summary

The game began with each player establishing their mana base and early ramp, with key plays such as Jay putting Gemstone Caverns into play to exile a Bayou, and early deployment of powerful commanders and creatures like Najeela, the Blade-Blossom and Malcolm, Keen-Eyed Navigator.

Jay's Najeela deck quickly began to pressure opponents by creating warriors and amassing tokens while leveraging cards like Orcish Bowmasters and Mystic Remora to generate card advantage and incremental damage.

Meanwhile, Matt with Tivit aimed to slow the game and grind advantage, setting up for a potential infinite turn combo with Time Seer. Early board interaction centered around disruption and managing threats, with players agreeing to let certain creatures like Bowmasters persist while focusing removal on bigger threats such as Malcolm.

The midgame saw a flurry of card draw from Ristic Study and Mystic Remora triggers, along with combat phases where Jay pushed damage with his warriors.

Kyle’s Tymna/Kraum deck focused on card advantage and control elements, including a clever use of Ranger-Captain of Eos and other utility creatures to maintain presence and threaten combos.

Pearson’s Malcolm/Vial deck aimed to generate treasures to fuel an infinite damage combo with Glen Elendra Archmage but faced early pressure from Jay’s aggressive warriors and disruption. A key turning point was the mutual understanding among players to manage the biggest threats tactically while leveraging their commanders’ strengths.

Jay’s aggressive token production and combat damage pressure steadily whittled down opponents, supported by well-timed removal spells like Swords to Plowshares and bounce spells such as Snapcaster Mage.

The game revolved around managing board state and incremental advantage through card draw and token generation, with each deck poised to win through their signature infinite combos if not interrupted.

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