Deck Strategies
Torens, Fist of the Angels
This deck focuses on generating a large number of creatures and utilizing Torens' training mechanic to create a powerful army.
Averna, the Chaos Bloom
Averna seeks to ramp quickly and cast powerful spells that can generate significant advantage, such as Genesis Ultimatum.
Yarok, the Desecrated
Yarok's deck is built around exploiting enter-the-battlefield effects, using cards like Reclamation Sage to control the board.
Memnarch
Memnarch aims to generate a lot of mana and then use its ability to take control of key permanents and eventually close out the game.
Gameplay Insights
- 1
The Yarok player's decision to target the Prototype Portal with their Reclamation Sage was a significant turning point, as it disrupted the Memnarch player's game plan.
- 2
The Averna player's Genesis Ultimatum was a game-changer, establishing a commanding board presence.
- 3
The Memnarch player's draw of All Is Dust represented a potential swing in the game state, but their low life total made it uncertain whether they would survive long enough to utilize it.
Notable Cards
Prototype Portal
Reclamation Sage
Genesis Ultimatum
All Is Dust
Terror of the Peaks
Summary
The game started off with the players focusing on setting up their mana bases and getting their commanders out onto the battlefield. The Memnarch deck had a promising start with an early prototype portal, but a crucial Reclamation Sage from the Yarok player eliminated this threat. The Torens player managed to put out a significant number of creatures and utilized their commander's training ability to generate a formidable army. The Averna player cast a powerful Genesis Ultimatum, adding a dangerous creature, Terror of the Peaks, to their side of the board along with additional lands. In the later stages of the game, the Memnarch player drew an All Is Dust, potentially setting up a board wipe, but their life total was dwindling and their position was precarious.