Deck Strategies
Krark, the Thumbless / Silas Renn, Seeker Adept
Utilizes artifact recursion and Demo Consult to find a combo finish, focusing on efficient tutors and disruption to sneak in a win.
Sisay, Weatherlight Captain
Leverages legendary creature toolbox and combos for infinite combat steps or planeswalker-based life drain to close the game.
Kinnan, Bonder Prodigy
Accelerates mana production aiming for infinite mana combos, often using artifacts and mana dorks to fuel large spell or creature plays.
Hashaton, Scarab's Fist
Focuses on casting large creatures and exploiting artifact synergies, using token generation and taxing opponents through artifact interactions.
Gameplay Insights
- 1
Hashaton's use of Lotus Pedal combined with sacrificing artifacts to generate copies and draw cards creates strong card advantage and resource tokens.
- 2
The voting mechanic triggered by Tivet introduced a unique dynamic that distributed clues and treasures, influencing life totals and resource availability.
- 3
Krark/Silas carefully sequences tutors and artifact sacrifices to assemble combo pieces without exposing a clear win line early, keeping opponents guessing.
- 4
Players negotiate targeted removal and stalling plays, particularly around the choice to destroy Derevy or Hashaton, showing the importance of controlling key permanents.
- 5
Multiple players utilize artifact-based ramp and recursion (Repurposing Bay, Astral Dragon) to maintain tempo and pressure, highlighting artifact synergy's central role.
- 6
The early deployment of Mystic Remora adds a taxing effect that limits opponents’ options and pressures them to respond during their turns.
Notable Cards
Repurposing Bay
Mystic Remora
Dark Ritual
Vampiric Tutor
Astral Dragon
Mana Vault
Ignoble Hierarch
Summary
The game unfolds with each player advancing their unique strategies in a highly interactive cEDH environment. Early turns involve setting up mana acceleration and deploying key artifacts like Repurposing Bay and Lotus Pedal, enabling explosive plays. Hashaton leverages artifact synergies and powerful creatures, while Kinnan aims to generate infinite mana combos. Sisay sets up for powerful infinite combat or planeswalker drain combos, and Krark/Silas focuses on a Demo Consult combo finish. A key moment involves players managing Tivet, the Sphinx Monarch, which triggers voting and token generation impacting life totals and resources. Krark/Silas uses Vampiric Tutor and artifact recursion to find critical combo pieces, while other players carefully negotiate responses to potentially game-altering plays. The board state grows complex with multiple flying creatures, tokens, and mana sources, as each player jockeys for position and prepares for their win conditions. The tension rises as players consider targeted removal and stalling tactics to prevent others from achieving their combos, culminating in a strategically dense game of resource management and timing.