Deck Strategies
Belbe, Corrupted Observer
Deals combat damage to opponents to generate large amounts of colorless mana, which is then used to cast powerful, game-altering colorless spells and threats.
Lonis, Cryptozoologist
Creates Clue tokens whenever non-token creatures enter the battlefield, which can be sacrificed to investigate and find cards on top of opponents’ libraries, enabling strong card advantage and deck manipulation.
Sythis, Harvest's Hand
Focuses on enchantments to draw cards and control the board, using enchantress synergies to maintain card advantage and slow down opponents.
Teysa, Orzhov Scion
Attempts to assemble a combo that can wipe the board or win outright, relying on synergy between creatures and combo pieces to close out the game.
Gameplay Insights
- 1
Belbe’s strategy of generating colorless mana through combat damage pressured opponents and enabled casting of high-impact colorless spells that shifted board control.
- 2
Lonis’s clue generation and sacrifice to investigate provided a steady flow of card advantage and disruption by selecting cards from opponents’ libraries.
- 3
Sythis’s enchantment-based card draw helped maintain hand size but was challenged by the explosive mana and combo power of other decks.
- 4
Teysa’s combo attempts forced the table to respond quickly, creating tension and shifting player priorities between disruption and developing their own board states.
Notable Cards
Ugin, the Spirit Dragon
Summary
The Commander game featured four decks led by Belbe, Corrupted Observer; Lonis, Cryptozoologist; Sythis, Harvest's Hand; and Teysa, Orzhov Scion. Early gameplay focused on setting up board states with each player deploying their key strategies. Belbe’s player aimed to generate large amounts of colorless mana by dealing combat damage and then casting powerful colorless spells like Ugin, while Lonis’s deck leveraged clues from non-token creatures to dig through libraries and find impactful cards. Sythis’s enchantress deck focused on drawing cards and controlling the board through enchantments, while Teysa’s combo-oriented deck sought to assemble its combo pieces for a game-ending sequence. A pivotal moment occurred when Lonis’s clue generation began accelerating card advantage and ramping into threats, putting pressure on the other players. Belbe’s ability to create colorless mana led to casting heavy-hitting colorless spells that reshaped the board. Teysa’s combo attempts added tension, forcing opponents to balance between disruption and advancing their own plans. Sythis maintained steady enchantment control and card draw but struggled to keep pace with the explosive mana and combo potential on the table. Ultimately, the game revolved around managing resources and timing of threats, with the interactive plays between clue sacrifice, colorless mana generation, and combo setups defining the flow and outcome.