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Tarkir Draft Commander??? | Tarkir Dragonstorm Box Brawl

Skill Check

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Eshki Dragonclaw

    Eshki Dragonclaw

    Aggressively casts creatures and non-creature spells each turn to draw cards and place +1/+1 counters, building a board of growing threats with vigilance, trample, and ward.

  • Kotis, the Fangkeeper

    Kotis, the Fangkeeper

    Utilizes combat damage to exile cards from opponents’ libraries and plays them for free if their mana cost matches Kotis’s power or toughness, generating value and tempo advantage.

  • Zurgo, Thunder's Decree

    Zurgo, Thunder's Decree

    Focuses on warrior tokens with mobilize to build a resilient board that is difficult to sacrifice, enabling sustained pressure and combat tricks.

  • Elsha, Threefold Master

    Elsha, Threefold Master

    Generates multiple monk tokens with prowess upon combat damage, creating an aggressive token swarm that benefits from spell casting and trample to overwhelm opponents.

Gameplay Insights

  • 1

    Kotis's ability to exile and replay cards from opponents’ libraries can swing the game by stealing key resources and generating free plays.

  • 2

    Using Mobilize to grant warrior tokens indestructibility against sacrifice effects provides a durable board presence that can outlast board wipes or removal.

  • 3

    Equipping creatures with Dragon Fireblade grants hexproof and color-dependent cost reduction, making attacks safer and more efficient.

  • 4

    Elsha’s token generation with prowess creates exponential damage potential, rewarding a balanced mix of creatures and spells each turn.

  • 5

    Early game pacing involved mana development and low-cost creatures to set up for larger, more impactful plays in mid to late game.

Notable Cards

  • Stadium Headliner

    Stadium Headliner

  • Herd Heirloom

    Herd Heirloom

  • Mobilize

    Mobilize

  • Armament Dragon

    Armament Dragon

  • Mox Jasper

    Mox Jasper

  • Nature's Rhythm

    Nature's Rhythm

Summary

The game began with players opening and discussing cards from the Tarkir Dragonstorm set, focusing on the beautiful dragon-themed cards and notable foils. After drafting and building their decks, the players jumped into gameplay with four commanders: Eshki Dragonclaw, Kotis the Fangkeeper, Zurgo, Thunder's Decree, and Elsha, Threefold Master. Early turns involved setting up mana and playing low-cost creatures and equipment like Dragon Fireblade and Stadium Headliner to establish board presence and apply pressure. Key interactions included Kotis's ability to exile cards from opponents' libraries and play them for free, creating potential value and disruption, while Elsha generated monk tokens with prowess, amplifying damage output. The game featured tactical combat decisions, such as using Mobilize to protect warriors from sacrifice and leveraging equipment that scaled with creature colors to improve defense and offense. Players balanced aggression with resource development, focusing on maintaining board control and preparing for larger plays. Though the transcript cuts off before a clear winner emerges, the game showcased dynamic interplay between aggressive creatures, token generation, and card advantage mechanics.

Description

The boys are back, and this time Zack takes a seat once again. Join us as we rip open collectors booster packs like there’s no tomorrow, playing monks, dragons, Peter Griffin, and all sorts of wondrous new creatures on our way to name the best magic player in the world!

Channel Discord: discord.gg/RKjksn93du