Commander's Conclave: 11 - EDH Gameplay - Nekusar, Killian, Atraxa, Rashmi thumbnail Blurred backdrop thumbnail
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Commander's Conclave: 11 - EDH Gameplay - Nekusar, Killian, Atraxa, Rashmi

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    Leverages symmetrical damage and card draw effects, primarily through wheel spells, to deal damage to all opponents while applying pressure with infect.

  • Killian, Ink Duelist

    Killian, Ink Duelist

    Focuses on efficient board control and removal, utilizing cheap spells and a two-card combo to hinder opponents’ win conditions and maintain dominance.

  • Rashmi, Eternities Crafter

    Rashmi, Eternities Crafter

    Aims to chain cast spells for free using Rashmi’s triggered ability, generating incremental card advantage and ramping into large creatures and powerful value spells.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Utilizes proliferate to enhance planeswalkers and creatures, building emblems and counters to overwhelm opponents with growing threats and resilience.

Gameplay Insights

  • 1

    Ashiok, Nightmare Weaver was used early to exile key cards from opponents, influencing their resources and slowing their strategies.

  • 2

    Brian’s Nekusar deck focused on applying pressure via wheels and damage spells, synergizing well with Spiteful Visions to maximize damage on card draws.

  • 3

    Lee’s Killian deck included a two-card combo that complicated other players’ win paths, providing a layer of control beyond straightforward removal.

  • 4

    Brandon’s Rashmi deck leveraged free casting and ramp to maintain card advantage and tempo, chaining spells to keep the pressure on.

  • 5

    Edward’s Atraxa deck prioritized planeswalkers and proliferate effects to build incremental value and create threats that are difficult to remove.

  • 6

    Timely counterspells and removal spells played a critical role in preventing any one player from gaining overwhelming advantage early in the game.

Notable Cards

  • Ashiok, Nightmare Weaver

    Ashiok, Nightmare Weaver

  • Spiteful Visions

    Spiteful Visions

  • Timeless Witness

    Timeless Witness

Gameplay Summary

The game started with typical ramp and setup plays from all four players, each focusing on their deck’s core strategy.

Brian, playing Nekusar, the Mindrazer, focused on symmetrical damage and card draw through wheel effects, while also including some infect elements to pressure opponents.

Lee piloted Killian, Ink Duelist, aiming to control and kill the board efficiently with cheap removal and a notable two-card combo that complicated opponents’ win conditions.

Brandon’s Rashmi, Eternities Crafter deck sought to chain spells for free casting and generate incremental value by casting cards from the top of the library, aiming to overwhelm opponents with large creatures and value plays.

Edward’s Atraxa, Praetors’ Voice deck revolved around proliferating counters on planeswalkers and creatures, building up powerful emblems and board presence. Early game pivotal moments included Edward casting Ashiok, Nightmare Weaver to exile key cards from opponents’ libraries and generate threats, which Brian promptly targeted with removal to prevent escalation.

Brandon set up his ramp and began casting spells with Rashmi’s ability to generate card advantage.

Lee’s control elements and interaction slowed down some of the combo or value plays.

Key interactions included the timely removal of planeswalkers and counterspells, as well as Brian’s use of wheels and damage spells to maintain pressure.

The presence of Spiteful Visions further amplified card draw and damage, synergizing with Nekusar’s strategy.

The game developed into a balanced contest of value generation, incremental damage, and board control, with each player trying to leverage their deck’s strengths while disrupting others.

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