Deck Strategies
Aminatou, the Fateshifter
Utilizes blink abilities to reuse creatures and value artifacts, maintaining card advantage and control over the board state.
Thrasios, Triton Hero
Focuses on ramp and card advantage with mana fixing and toolbox style approach to assemble combos and control the game.
Livio, Oathsworn Sentinel
Midrange deck combining value creatures and disruption to control the pace and establish a winning board state.
Urza, Lord High Artificer
Artifact-based combo deck that leverages mana rocks and artifact synergies to generate explosive mana and combo off.
Birgi, God of Storytelling
Aggressive spell-slinging deck that generates value from casting instant and sorcery spells to deal incremental damage and control opponents.
Gameplay Insights
- 1
Casting Eidolon of Rhetoric and Draenor Magistrate early effectively limited opponents to one spell per turn, slowing down combo decks.
- 2
Using Gilded Drake to steal Draenor Magistrate disrupted opponents' board plans and control.
- 3
Aminatou’s blink ability was pivotal in reusing key creatures for value and maintaining pressure.
- 4
Heliod’s Intervention was a decisive board wipe targeting enchantments and artifacts, disrupting established engines like Sylvan Library and Proteus Staff.
- 5
Players leveraged multiple wheels such as Windfall to refill hands and reshuffle valuable cards, facilitating midgame resets and combo assembly.
- 6
Use of graveyard hate like Collector Ouphe and Soul Guide Lantern was crucial in preventing recursion and combo recovery.
- 7
Deflecting Swat was used strategically to redirect counterspells, allowing key spells to resolve and maintain tempo.
- 8
The game featured high interaction and counterplay with multiple spells cast in response to opponents, highlighting the importance of timing and resource management in cEDH.
Notable Cards
Eidolon of Rhetoric
Sylvan Library
Gilded Drake
Goldspan Dragon
Ad Nauseam
Aminatou, the Fateshifter
Impact Tremors
Phantasmal Image
Eternal Witness
Windfall
Deflecting Swat
Force of Will
Dress Down
Summary
The game began with players establishing their mana bases and early board presence, with key plays including an Eidolon of Rhetoric and Draenor Magistrate to limit spell casting and slow down opponents. Early interaction featured Sylvan Library usage and a Gilded Drake steal, showcasing strategic disruption. One player successfully cast Goldspan Dragon, increasing treasure generation, while another used Ad Nauseam to dig for combo pieces. Aminatou's blink ability was leveraged effectively to reuse key creatures and spells, maintaining card advantage. Midgame saw more complex interactions with multiple wheels (Windfall) and graveyard disruption through Collector Ouphe and Soul Guide Lantern. Players also deployed impactful enchantments like Impact Tremors to pressure opponents. A key moment involved a Heliod’s Intervention wiping enchantments and artifacts, disrupting Sylvan Library and Proteus Staff. The game featured several defensive plays, including Dress Down to neutralize creatures and Phantasmal Image copying Eternal Witness for recursion. Despite strong board states and card advantage plays, the game remained volatile with players cycling through hands and graveyards, using spells like Deflecting Swat and Force of Will to counter threats. The game showcased high-level cEDH decision-making but ended without a clear winner as players continued to jockey for position and leverage their combos.