Deck & Commander Strategies

Alela, Cunning Conqueror
A fairy tribal deck that capitalizes on casting spells during opponents' turns to produce flying fairy tokens and uses combat damage from those fairies to remove opposing threats. It includes powerful interaction such as Necropotence of Will and Force of Will for resilience and tempo advantage.

Cosmic Spider-Man
A five-color spider tribal deck that goes wide with numerous spider creatures, using Cosmic Spider-Man to grant flying, first strike, trample, lifelink, and haste to all spiders during combat, aiming for aggressive board presence and combat dominance.

Braids, Conjurer Adept
A group hug style deck that allows each player to put artifact creatures or lands onto the battlefield during their upkeep, which Braids herself uses to accelerate the board state while employing spells that can phase her out or multiply upkeeps to maximize value and copy spells for advantage.

Gandalf, Westward Voyager
A high mana value spells deck that triggers card draw or copies opponents' spells by casting spells with converted mana cost five or greater, generating card advantage and value while controlling the board with wizard synergies.
Gameplay Insights
- 1
Larry leveraged instant-speed spells to trigger Alela's ability each opponent’s turn, steadily building a flying fairy token army while disrupting opponents.
- 2
Michael used his early plays to ramp mana and assemble a wide board of spiders, then activated Cosmic Spider-Man’s ability to give them multiple combat advantages, putting heavy pressure on Larry’s fairy tokens.
- 3
John delayed playing Braids initially to avoid giving opponents free permanent ramp but planned to use her group hug ability selectively, phasing her out or adding multiple upkeeps later to maximize the effect.
- 4
Jesse focused on casting high-cost spells to trigger Gandalf’s ability, either copying opponents' spells for value or drawing cards when no matches were found, maintaining card advantage throughout the game.
- 5
Early interaction included well-timed counterspells and removal such as Stifle on fetch land activates and use of Fate Weaver to tutor needed spider creatures, showing a careful balance of aggression and control.
Notable Cards
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Force of Will
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Aura Shards
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Deflecting Swat
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Scheming Symmetry
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Sapphire Medallion
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Mystic Remora
Gameplay Summary
The game started with players establishing their board states and early mana development, with typical ramp and interaction spells being played.
Larry, playing a fairy tribal deck with Alela, Cunning Conqueror, focused on casting spells with flash to create flying fairy tokens and leveraging them for tempo and control.
Michael's Cosmic Spider-Man deck aimed to swarm the board with spider creatures, buffing them in combat with flying, first strike, and haste, applying early pressure.
John piloted Braids, Conjurer Adept with a group hug style, allowing everyone to cheat in artifact creatures or lands on their turns while preparing to turn that advantage into a powerful midgame with multiple upkeeps and copy effects.
Jesse’s Gandalf, Westward Voyager deck revolved around casting high mana value spells to trigger card draw or copying opponents’ spells, providing card advantage and value generation.




































![Commander Gameplay - #33 WG Selvala v. Kruphix v. Braids v. Kynaios and Tiro [MtG EDH Gameplay] thumbnail](https://i.ytimg.com/vi/oc5H2YtGuy4/sddefault.jpg)






