Deck Strategies
Jetmir, Nexus of Revels
Jetmir aims to swarm the battlefield with creatures, seeking to reach nine creatures to enable double strike and extra combat phases, thus overwhelming opponents with repeated aggressive attacks.
Niv-Mizzet, Parun
Niv-Mizzet serves as a control and burn commander, leveraging his ability to draw cards and deal damage whenever players cast spells, combined with counterspells and card draw to maintain board control.
Mizzix of the Izmagnus
Mizzix focuses on spell-slinging, reducing the cost of instant and sorcery spells to generate explosive turns with multiple spells cast, aiming to dominate through burn, control, and combos.
Yuriko, the Tiger's Shadow
Yuriko utilizes ninjutsu to sneak in unblockable ninjas, triggering damage and card draw from the top cards of opponents' libraries, combining evasion and stealth to quickly reduce opponents' life totals.
Gameplay Insights
- 1
The use of Seething Song and the subsequent vote for extra turns or permanent control created a pivotal momentum swing, allowing the controlling team to accelerate their game plan.
- 2
Grand Abolisher was strategically fetched to prevent opponents from interrupting key spells during critical turns, highlighting the importance of protection in high-powered 2HG matches.
- 3
Soulbond pairing between Wingcrafter and Universal Automaton granted flying to both, effectively increasing board pressure and enabling multiple triggers for damage and abilities.
- 4
The players carefully managed responses and counterspells around Esper Sentinel, balancing card draw and protection to maintain tempo and resource advantage.
- 5
Ninjutsu mechanics were leveraged to maximize unblockable damage and card advantage, forcing opponents to consider defensive plays or risk rapid life loss.
Notable Cards
Seething Song
Grand Abolisher
Recruiter of the Guard
Esper Sentinel
Wingcrafter
Universal Automaton
Katilda, Dawnhart Prime
Summary
The game begins with both teams setting up their mana bases and early plays, with a focus on ramp and card advantage. One team fields Jetmir, Nexus of Revels and Niv-Mizzet, Parun, aiming to generate aggressive combat phases and control elements, while the opposing team utilizes Mizzix of the Izmagnus and Yuriko, the Tiger's Shadow, combining spell-slinging and ninja trickery. Early turns see the deployment of mana rocks and utility creatures like Recruiter of the Guard and Grand Abolisher, which help stabilize the board and disrupt opponent responses. A key turning point occurs when Seething Song is cast, prompting a vote between extra turns or permanent control, with the players choosing to gain extra turns and take control of a key permanent, significantly accelerating their game plan. Flying creatures and combat tricks begin to shape the board state, with Soulbond enhancing aggression and triggering multiple damage events. The synergy of ninjutsu and spell-casting is poised to create lethal damage, while control elements try to counter these threats.