Deck Strategies
Emrakul & Chatterfang
Generate numerous Eldrazi squirrel tokens to either swarm opponents in combat or use the generated mana to cast big spells and gain overwhelming board presence.
Isamaru & Yoshimaru
Leverage legendary creatures with mana value one entering the battlefield to grow Isamaru & Yoshimaru, creating a large, powerful creature to win through combat damage.
Grek
Produce a variety of unique tokens to build a wide board state and swing for large amounts of damage by overwhelming opponents.
Arvod
Hit opponents to cheat legendary permanents directly onto the battlefield, using proliferate and poison counters to take the game over time.
Gameplay Insights
- 1
Ghostly Prison was strategically cast early to deter attacks and protect key creatures from early aggression.
- 2
Emrakul & Chatterfang's token generation created multiple avenues for aggression and mana ramp, forcing opponents to prioritize removal.
- 3
Arvod's ability to cheat out legendary permanents upon successful combat damage allowed for explosive board development and pressure.
- 4
Isamaru & Yoshimaru’s synergy with low-cost legendary creatures to grow in size showcased a focused combat damage strategy that rewarded careful timing of creature drops.
- 5
Players were cautious about revealing removal spells, maintaining uncertainty and bluffing to control the board state.
- 6
Mana acceleration artifacts like Soul Ring and Hedron Archive were critical in enabling players to cast large spells ahead of curve and maintain tempo.
Notable Cards
Ghostly Prison
Hedron Archive
Tireless Tracker
Arcane Signet
Chromatic Lantern
Hornet Queen
Mina and Denn, Wildborn
Summary
The game featured a four-player Commander free-for-all with Emrakul & Chatterfang, Isamaru & Yoshimaru, Grek, and Arvod as the commanders. Early turns saw players establishing their mana bases and deploying creatures to build their boards. Isamaru & Yoshimaru focused on growing a single legendary creature through the entry of other low-cost legendary creatures, aiming for a wide, beefy board presence. Emrakul & Chatterfang generated Eldrazi squirrel tokens to leverage either a wide attack or mana ramp for powerful plays. Grek sought to populate the board with unique tokens to overwhelm opponents through wide combat. Meanwhile, Arvod leveraged his ability to cheat out legendary permanents upon hitting opponents, aiming to generate value and pressure through combat damage and poison counters with proliferate effects. The meta-game revolved around managing these wide boards, preventing early commander damage, and seeking timely removal or interaction to disrupt other players' strategies. Key moments included the use of Ghostly Prison to deter attacks and the deployment of mana acceleration artifacts like Hedron Archive and Soul Ring to fuel late-game plays. The game was a dynamic clash of token generation, combat triggers, and board control, with players jockeying for position to execute their win conditions.