Deck Strategies
Yisan, the Wanderer Bard
A toolbox creature strategy using Yisan’s ability to tutor for key creatures that disrupt opponents’ strategies and establish board control, eventually enabling a strong finisher like Craterhoof Behemoth.
Yarok, the Desecrated
A landfall and trigger doubling deck that seeks to generate infinite mana and value by looping creatures like Cloud of Faeries and Shrieking Drake, then winning with combos involving Dread Presence and land-based synergies.
Narset, Enlightened Master
A turn-based extra turns and spellslinger deck aiming to use fast mana and protection to cast Narset early, then leverage extra turns, card draw, and cheat expensive spells like Enter the Infinite into play for a game-winning advantage.
Golos, Tireless Pilgrim
A land-focused ramp deck using Golos’s ability to fetch utility lands and artifacts quickly, aiming to assemble a powerful mana base for combos such as fast Goblin Charbelcher kills or value engines with Inventor’s Fair.
Gameplay Insights
- 1
Monteiro’s use of Collector Ouphe was pivotal in slowing down Baal and David’s ramp strategies, buying time for Yisan’s slower toolbox approach.
- 2
Brandão’s infinite mana loop with Cloud of Faeries and Shrieking Drake, doubled by Yarok, created a powerful combo enabling infinite damage through Dread Presence.
- 3
Baal’s aggressive early Golos development put significant pressure on Monteiro, but failed to close out the game before being disrupted.
- 4
David’s Narset plan was delayed by early disruption, but he prepared for extra turns and card advantage to recover and implement his strategy.
- 5
The interaction between Ashaya and Urborg turning creatures into forests and then swamps allowed Brandão to leverage land-based effects for lethal infinite pings.
Notable Cards
Collector Ouphe
Cloud of Faeries
Shrieking Drake
Dread Presence
Natural Order
Risen Reef
Ashaya, Soul of the Wild
Urborg, Tomb of Yawgmoth
Mana Vault
Grim Monolith
Lotus Blossom
Quirion Ranger
Craterhoof Behemoth
Enter the Infinite
Summary
The game began with a flurry of fast mana and early board development, particularly from Baal on Golos, who established a formidable turn-one board with multiple artifacts and Golos fetching Inventor’s Fair. Monteiro on Yisan quickly responded by assembling disruption, notably deploying Collector Ouphe to shut down Baal and David’s ramp. Despite early aggression from Golos, Yisan steadily developed his board and used his commander to tutor critical creatures, maintaining control and pressure. Meanwhile, Brandão on Yarok set up a potent infinite mana combo involving Cloud of Faeries and Shrieking Drake, leveraging Yarok’s doubling triggers to generate infinite Sultai-colored mana. He then used Natural Order to cheat in Risen Reef and Ashaya, combined with Urborg, Tomb of Yawgmoth, to turn all creatures into lands and generate infinite pings with Dread Presence, decisively ending the game. David’s Narset deck struggled to execute its turn-three plan due to early disruption but continued to set up for extra turns and card advantage. Key turning points included Monteiro’s timely Collector Ouphe shutting down Baal’s ramp and Brandão’s infinite mana and damage combo with Yarok, Cloud of Faeries, and Shrieking Drake. The game ended quickly due to this combo, prompting a reshuffle and a second game where players adjusted their strategies and mulligan decisions to better execute their game plans.