MTG Commander Gameplay | Bracket 3 | ED-E | Prismatic Bridge | Doran | Gisa and Geralf | MTG EDH thumbnail Blurred backdrop thumbnail

MTG Commander Gameplay | Bracket 3 | ED-E | Prismatic Bridge | Doran | Gisa and Geralf | MTG EDH

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CommanDorks 22 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • ED-E, Lonesome Eyebot

    ED-E, Lonesome Eyebot

    A colorless artifact and token deck that ramps into powerful artifact creatures and generates tokens through combat triggers, using equipment to enhance combat effectiveness and create board presence.

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    A five-color haste tribal deck that ramps quickly to cast large creatures and generate value by cheating them into play via Prismatic Bridge, aiming to overwhelm opponents with fast, impactful creatures.

  • Doran, the Siege Tower

    Doran, the Siege Tower

    A treefolk tribal deck focusing on creatures with high toughness, leveraging Doran's ability to make toughness count as damage, and using equipment to boost toughness and grant lifelink and trample for resilience and damage.

  • Gisa and Geralf

    Gisa and Geralf

    A Dimir zombie tribal deck that focuses on flooding the board with zombie tokens, utilizing graveyard recursion and synergy to maintain pressure and overwhelm opponents with a growing undead horde.

Gameplay Insights

  • 1

    The ED-E player strategically used Inquisitorial Rosette to generate tokens on attack, boosting board presence and enabling menace for their creatures, increasing combat pressure.

  • 2

    The Gisa and Geralf player effectively capitalized on graveyard synergies to grow their Diregraf Colossus and create multiple zombie tokens, threatening to overwhelm opponents.

  • 3

    Doran's toughness-based damage allowed the treefolk deck to trade favorably and sustain through combat, especially when combined with equipment granting lifelink and trample, making blocking difficult for opponents.

  • 4

    The Prismatic Bridge player’s deployment of Vorinclex significantly disrupted opponents' plans by doubling counters on their own permanents and halving opponents', notably hindering experience counters and proliferate effects.

  • 5

    Players were cautious about graveyard interactions given the Gisa and Geralf deck’s ability to recur zombies, making board wipes less effective and demanding targeted removal or alternative strategies.

Notable Cards

  • Progenitus

    Progenitus

  • Vorinclex, Monstrous Raider

    Vorinclex, Monstrous Raider

  • Inquisitorial Rosette

    Inquisitorial Rosette

  • Behemoth Sledge

    Behemoth Sledge

  • Carrion Feeder

    Carrion Feeder

  • Diregraf Colossus

    Diregraf Colossus

  • Urza's Saga

    Urza's Saga

  • Midnight Reaper

    Midnight Reaper

  • Tarmogoyf

    Tarmogoyf

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Pathbreaker Ibex

    Pathbreaker Ibex

Gameplay Summary

The game began with players establishing their board presence through early plays like Carrion Feeder and Birds of Paradise, setting the stage for their respective strategies.

The ED-E player focused on ramping and creating tokens, equipping artifacts such as Inquisitorial Rosette and Behemoth Sledge to bolster attacks.

Meanwhile, the Gisa and Geralf player developed a zombie tribal army, generating zombie tokens and leveraging graveyard synergies.

The Doran, the Siege Tower player utilized a heavy treefolk tribal deck, emphasizing creatures with high toughness and applying equipment to increase their power and grant lifelink and trample, creating a solid defensive and offensive front.

The Prismatic Bridge player ramped into big threats like Vorinclex, Monstrous Raider, aiming to capitalize on haste and massive damage output.

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