Deck Strategies
Ziatora, the Incinerator
A tribal strategy focused on Ball Lightning and other big power creatures, aiming to generate value via sacrificing or flinging creatures to opponents and exploiting synergies with treasure tokens.
Mr. House, President and CEO
A dice-rolling themed deck that leverages dice mechanics to generate value, create artifact creature tokens, and produce treasures for mana acceleration and board presence.
Tomik, Wielder of Law
A deck centered on assembling multiple Gideon planeswalkers, focusing on combat damage through Gideon activations and using Gideon-themed cards to control the board and finish opponents.
Child of Alara
A unique deck utilizing a playtest card win condition that requires producing and controlling a suite of tokens and game states (energy, blood, clues, foods, maps, treasures, and others) to fulfill a complex combo and win the game.
Gameplay Insights
- 1
Activating Mr. House's ability by sacrificing treasures to generate multiple artifact creature tokens significantly boosted board presence and applied pressure early in the game.
- 2
The Gideon deck’s approach of assembling many Gideons to leverage their combat-oriented abilities provided a unique incremental damage and control plan that could be difficult to disrupt.
- 3
The use of mana rocks that provide additional utility, such as Currency Converter and Collector's Vault, allowed the dice-rolling player to efficiently convert cards into treasures and mana acceleration.
- 4
The slow pace and cautious early plays from all players demonstrated a mutual respect for the potential combos present, leading to careful resource development and threat assessment.
- 5
The playtest card deck’s requirement of multiple diverse tokens and statuses showcased a high-risk, high-reward win condition that demanded careful planning and resource management.
Notable Cards
Gideon, Ally of Zendikar
Mr. House, President and CEO
Ceremonial Knife
Collector's Vault
Currency Converter
Amped Raptor
Collector Ouphe
Summary
The game began with players developing their mana bases and early board presence cautiously, reflecting a slower pace atypical for a competitive EDH environment. One player focused on assembling a wide array of Gideon planeswalkers, aiming to leverage their combat abilities for incremental damage and control. Another piloted a dice-rolling themed deck around Mr. House, generating value and tokens through dice mechanics and treasure production. A third player, commanding a deck centered on a unique playtest card requiring diverse resources and conditions to win instantly, worked to gather the necessary tokens and statuses. The fourth deck employed a Ball Lightning tribal theme, emphasizing big power creatures and value from sacrificing or flinging them at opponents. Early turns featured developing mana, deploying key creatures, and small combat interactions mostly directed at testing defenses rather than aggressive elimination. A pivotal moment occurred when the Mr. House player activated his ability by sacrificing treasures to generate multiple artifact creatures, increasing board presence and applying pressure. Simultaneously, the Ball Lightning tribal deck sought to ramp and cast significant creatures while generating tokens to maintain board control. The Gideon-focused deck's strategy revolved around assembling multiple Gideons to utilize their powerful combat-related abilities and synergistic removal. The player with the playtest card aimed for a complex infinite combo condition involving controlling numerous tokens and game states to win outright. Although the game progressed with incremental damage and resource development, no definitive combo or win condition was fully realized by the truncation point, leaving the match in a tense state with multiple viable strategies still unfolding.