WHICH BURN DECK IS THE STRONGEST PT 2?! - Arabella vs Imodane vs Lightning vs Black Waltz No. 3 thumbnail Blurred backdrop thumbnail

WHICH BURN DECK IS THE STRONGEST PT 2?! - Arabella vs Imodane vs Lightning vs Black Waltz No. 3

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Perfect Seven 49 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

    Build a wide board of creatures with power two or less to deal damage to all opponents whenever Arabella attacks, gaining life equal to the damage dealt.

  • Lightning, Army of One

    Lightning, Army of One

    Utilize equipment and extra combat phases to maximize combat damage, which is doubled until the next turn, while leveraging first strike, trample, and lifelink to maintain pressure and sustain.

  • Imodane, the Pyrohammer

    Imodane, the Pyrohammer

    Control the board by targeting creatures with instant and sorcery spells that also deal damage to all opponents, using land sacrifices and removal to clear threats and burn opponents simultaneously.

  • Black Waltz No. 3

    Black Waltz No. 3

    Leverage a manual storm strategy by casting multiple non-creature spells to deal incremental damage to all opponents and draw cards, maintaining a steady stream of spells and damage triggers.

Gameplay Insights

  • 1

    Imodane’s ability to deal damage to all opponents when targeting creatures with instant or sorcery spells allowed for effective board control paired with symmetrical damage.

  • 2

    Lightning’s doubling damage effect until the next turn created a high-pressure environment, forcing opponents to react quickly or suffer devastating combat damage.

  • 3

    Black Waltz No. 3’s synergy with non-creature spells to ping opponents combined with card draw kept the deck well-stocked and able to maintain constant pressure.

  • 4

    Arabella’s reliance on swarming small creatures made her vulnerable to mass removal but allowed for explosive damage if the board stayed intact.

  • 5

    Strategic use of discard and card draw, such as with Irreverent Gremlin and Transpose, helped maintain resources and triggered additional effects.

Notable Cards

  • Arabella, Abandoned Doll

    Arabella, Abandoned Doll

  • Lightning, Army of One

    Lightning, Army of One

  • Imodane, the Pyrohammer

    Imodane, the Pyrohammer

  • Black Waltz No. 3

    Black Waltz No. 3

  • Irreverent Gremlin

    Irreverent Gremlin

  • Thunderclap

    Thunderclap

  • Pyretic Ritual

    Pyretic Ritual

  • Transpose

    Transpose

Gameplay Summary

The game featured a four-player battle between aggressive burn decks led by commanders Arabella, Abandoned Doll; Lightning, Army of One; Imodane, the Pyrohammer; and Black Waltz No.

3.

Early turns saw players establishing their board states with mana ramp and low-cost creatures to fuel their damage engines.

Arabella generated incremental damage through swarming small creatures, dealing damage based on their count each attack.

Lightning focused on equipping and using extra combat phases to maximize damage output, doubling the damage dealt to opponents until his next turn.

Imodane specialized in controlling the board by targeting creatures with instant and sorcery spells, which also dealt damage to all opponents, leveraging a clear-the-board and burn strategy.

Black Waltz No.

3 utilized a manual storm strategy, casting multiple non-creature spells to trigger damage to all opponents and draw cards for sustained advantage. Key turning points included Imodane’s sacrifice of lands to cast removal spells that damaged all players, disrupting Arabella’s board presence by destroying her creatures and dealing symmetrical damage.

Lightning’s commander proved threatening with its lifelink and damage doubling ability, swinging for significant damage and gaining life to stabilize.

Black Waltz No.

3’s cascade of spells and card draw kept the pressure consistent, while Arabella attempted to rebuild her creature swarm to trigger her commander’s damage ability repeatedly.

The game was a tense race to reduce opponents’ life totals with direct damage and combat damage, testing the resilience and burn efficiency of each deck.

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