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Playing jim and eleven with time sieve in cEDH vs Dihada vs soundwave vs Umbris

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Jim and Eleven

    Build a value engine through artifact tokens and card draw, then use Time Sieve to repeatedly sacrifice artifacts for extra turns to assemble infinite mana and win via combos.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Generate treasures and ramp aggressively to fuel powerful spells and commanders, aiming to outvalue opponents with treasure synergies and resource denial.

  • Umbris, Fear Manifest

    Umbris, Fear Manifest

    Voltron style commander focused on combat damage and milling opponents, leveraging disruption and incremental advantage while protecting the commander.

  • Soundwave, Sonic Spy // Soundwave, Superior Captain

    Soundwave, Sonic Spy // Soundwave, Superior Captain

    Create tokens whenever odd or even spells are cast, flip the card to enhance token damage and draw, generating card advantage and pressure through repeated triggers.

Gameplay Insights

  • 1

    Utilizing Oswald Fiddlebender to tutor Time Sieve was critical for enabling the combo finish.

  • 2

    The timely use of Swords to Plowshares on Dockside Extortionist prevented an immediate infinite mana combo from Jason Spiller’s deck.

  • 3

    Drannite Magistrate effectively slowed opponents' ability to cast their commanders, buying valuable time for the combo player.

  • 4

    Heuristic Study served as both a draw engine and a tempo control tool by forcing opponents to pay extra mana on their spells.

  • 5

    Despite a board wipe removing multiple creatures, maintaining Jim and Eleven on board allowed for continued incremental advantage and combo setup.

  • 6

    Contest over treasure resources highlighted the importance of managing opponent interactions and denying key ramp pieces.

Notable Cards

  • Time Sieve

    Time Sieve

  • Dockside Extortionist

    Dockside Extortionist

  • Grenzo, Havoc Raiser

    Grenzo, Havoc Raiser

  • Oswald Fiddlebender

    Oswald Fiddlebender

  • Swords to Plowshares

    Swords to Plowshares

  • Lotus Petal

    Lotus Petal

  • Brainstorm

    Brainstorm

  • Sanctum Prelate

    Sanctum Prelate

Gameplay Summary

The game opened with a slow setup phase where the player piloting Jim and Eleven focused on assembling a value engine around artifact tokens and drawing cards through Heuristic Study.

Early threats like Dockside Extortionist generated pressure, but the board remained relatively controlled due to timely removal and interaction.

A pivotal moment came when the player cast Grenzo early to establish board presence and later used Oswald Fiddlebender to tutor for Time Sieve, aiming to capitalize on artifact sacrifice loops.

Despite a board wipe from Jason Spiller that cleared several creatures, the Jim and Eleven player kept building towards infinite mana combos using Time Sieve and token creation.

Meanwhile, opponents like Dihada leveraged treasure generation while Umbris played a Voltron and milling strategy, and Soundwave focused on token production tied to spell casting.

The game’s turning point occurred when the player disrupted Dockside Extortionist with Swords to Plowshares, halting Jason Spiller’s infinite mana combo attempt.

This buy time allowed Jim and Eleven to continue accruing incremental advantage and set up for the eventual combo win through artifact sacrifices and extra turns.

Throughout the match, careful resource management, including clue generation and strategic removal, ensured the Jim and Eleven deck maintained control and tempo.

Opponents remained reactive but struggled to match the explosive potential of the Jim and Eleven player's combo-driven strategy.

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