Deck & Commander Strategies
Glarb, Calamity's Augur
A Doomsday combo deck focused on assembling a pile to win through storm or combo with discard and graveyard manipulation.
Kinnan, Bonder Prodigy
Mana ramp and big spells deck that leverages Kinnan's ability to generate large amounts of mana for casting powerful creatures and spells to dominate the board.
Thrasios, Triton Hero and Tymna the Weaver
A value-oriented toolbox deck using card draw engines, multiple commander flips, and infinite mana combos to gain overwhelming advantage and control the game.
Vivi Ornitier
A wheel and recursion deck utilizing curiosity, Underworld Breach, and other wheel effects to generate continuous card advantage and disrupt opponents.
Gameplay Insights
- 1
The use of Wheel of Fortune early accelerated card draw and fueled multiple players' strategies, increasing game tempo.
- 2
Thrasios and Tymna's ability to flip commanders multiple times synergized well with their artifact ramp and card draw, enabling powerful plays.
- 3
The infinite mana combo involving Grim Monolith and The One Ring was a critical turning point, enabling deck-wide draw and protection.
- 4
Strategic bouncing of Glarb by Thrasios/Tymna delayed Doomsday execution, highlighting the importance of disruption in cEDH.
- 5
Kinnan's large mana pool allowed casting of high-cost spells like Invasion of Ixoria with arbitrary X, forcing other players to react.
- 6
Effective sequencing of commander flips, artifact casts, and draw triggers maximized Thrasios/Tymna's board presence and control.
Notable Cards
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Doomsday
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Wheel of Fortune
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Consecrated Sphinx
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Grim Monolith
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The One Ring
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Spellskite
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Veil of Summer
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Mystic Remora
Gameplay Summary
The game began with each player developing their mana bases and establishing early board presence, with Glarb focusing on a Doomsday pile strategy, Kinnan setting up mana acceleration, and Thrasios and Tymna aiming for value and card advantage through their toolbox style.
Vivi Ornitier utilized curiosity and Underworld Breach synergies to generate card draw and wheel effects.
A key early interaction involved a Wheel of Fortune that was contested but ultimately resolved, accelerating the game pace. Midgame saw Kinnan generate a massive amount of mana and cast big spells like Invasion of Ixoria and Nyxlanchion, while Thrasios/Tymna executed multiple commander flips to cast value creatures such as Consecrated Sphinx and Spellskite, drawing cards and controlling the board.
Glarb attempted to disrupt with bounce effects but was eventually outpaced.
The pivotal moment was when Thrasios/Tymna assembled an infinite mana combo with Grim Monolith and other mana artifacts, casting The One Ring to gain protection and drawing their entire deck.
This allowed for virtually unlimited activations and card draw, securing overwhelming control and setting up for a win condition involving massive card advantage and protection.