Deck Strategies
Korvold, Fae-Cursed King
Utilizes sacrifice outlets to draw cards and generate incremental advantage, aiming to win through attrition and potential big finishers like Chandra's Ignition that deal damage to all opponents simultaneously.
Kenrith, the Returned King
Focuses on ramping mana quickly to enable a devastating combo with Kodama of the East Tree and token generation to trigger massive landfall damage, aiming to kill opponents in a single explosive turn.
Eriette of the Charmed Apple
Builds up multiple auras to enchant creatures and drain opponents’ life totals each end step while gaining life, leveraging enchantment synergy to control the board and steadily chip away at opponents.
Alela, Artful Provocateur
Creates a flyer-heavy board with enchantments and artifact synergies to produce indestructible, buffed flying creatures that apply aggressive aerial pressure and win through combat damage.
Gameplay Insights
- 1
Ben’s early mana ramp and Kodama combo threat forced opponents to prioritize disruption or risk being overwhelmed in a single turn.
- 2
Shea's casting of Marshal Impetus on Ben’s Kenrith commander unexpectedly enhanced Ben’s board through additional attack triggers, showing the importance of reading aura effects carefully.
- 3
Korvold’s strategy of slow, card-drawing sacrifice loops demonstrated the power of incremental value in multiplayer Commander games.
- 4
The aura drain synergy from Eriette created a subtle but effective way to whittle down opponents while maintaining board presence, illustrating the strength of enchantment-focused decks.
- 5
Managing multiple synergistic decks with different win conditions required players to balance aggression and defense carefully, often responding to the most immediate threats first.
Notable Cards
Kodama of the East Tree
Chandra's Ignition
Rampant Growth
Alela, Artful Provocateur
Eriette of the Charmed Apple
Korvold, Fae-Cursed King
Summary
The game began with players establishing their mana bases and setting up their early boards. Ben, playing Kenrith, the Returned King, quickly accelerated his mana with ramp spells like Rampant Growth and Soul Ring, aiming to execute a powerful combo involving Kodama of the East Tree and token generation for a potentially game-ending landfall synergy. Shea, piloting Eriette of the Charmed Apple, focused on amassing auras to drain opponents' life totals and gain life, leveraging the enchantment synergies inherent to her deck. Blake, with Alela, Artful Provocateur, deployed flying creatures boosted by enchantments, intending to overwhelm opponents with evasive, indestructible threats. CovertGoblue on Korvold, Fae-Cursed King, aimed to draw cards through sacrifice combos, planning long turns to generate lethal advantage through incremental value and potential direct damage with cards like Chandra's Ignition. A notable turning point was when Shea cast Marshal Impetus, targeting Ben's commander, which unexpectedly granted a powerful attack trigger that amplified Ben's board presence significantly, shifting the tempo. Meanwhile, Ben's mana production and Kodama combo threat loomed large, forcing opponents to respond quickly. Korvold's slow but grinding approach threatened to outvalue everyone if unchecked. The interaction between aura-based drain from Eriette and the flying tribal threats from Alela created a tense dynamic, with each player carefully managing resources and timing to avoid falling prey to the others' synergies. The game revolved around managing these escalating threats, with players jockeying for position to either withstand or capitalize on the combos presented by their opponents.