Deck Strategies
Jeska, Thrice Reborn & Ishai, Ojutai Dragonspeaker
Establish Ishai on the battlefield to accumulate +1/+1 counters as opponents cast spells, then use Jeska to triple damage output and finish opponents with heavy Voltron-style combat damage.
Krark, the Thumbless & Sakashima of a Thousand Faces
Cast multiple instants and sorceries per turn to leverage Krark’s coin-flip abilities, generating card advantage and board impact, while using Sakashima’s copying effects to maximize value.
Winota, Joiner of Forces
Deploy aggressive human creatures and hate bears to quickly disrupt opponents and generate board presence, utilizing Winota's ability to cheat humans from the deck onto the battlefield to overwhelm opponents.
The Gitrog Monster
Use green-black dredge and land-based combos to generate card advantage and control the graveyard, aiming to assemble loops that provide continuous resource generation and infinite value.
Gameplay Insights
- 1
Early use of Gemstone Caverns allowed players to effectively accelerate their key threats and combos while mitigating hand disruption risks.
- 2
Mental Misstep and Worldly Tutor were pivotal in shaping the early board state, allowing Jeska’s player to establish strong Voltron potential quickly.
- 3
Krark's strategy leveraged casting multiple spells per turn paired with coin flips to generate advantage, pressuring opponents to respond to unpredictable outcomes.
- 4
Winota’s aggressive creature deployment forced opponents to deal with immediate threats, influencing the timing and sequencing of spells.
- 5
Probes and Brainstorm plays were used not only to filter draws but to gain critical information about opponents’ hands, enabling more informed decisions.
- 6
The Gitrog Monster player’s focus on dredge and land interactions set up potential loops that threatened to overwhelm the table if left unchecked.
Notable Cards
Gemstone Caverns
Putrid Imp
Worldly Tutor
Mental Misstep
Brainstorm
Cephalid Coliseum
Esper Sentinel
Birds of Paradise
Summary
The game begins with all players setting up their respective strategies, each leveraging their commanders' strengths. Jeska, Thrice Reborn and Ishai, Ojutai Dragonspeaker focus on a Voltron plan, aiming to build counters on Ishai and double Jeska's damage output. Krark, the Thumbless paired with Sakashima of a Thousand Faces pursues a spell-heavy strategy centered on casting multiple instants and sorceries to generate value via coin flips and recursion. Winota, Joiner of Forces brings an aggressive, creature-based approach with hate bears and synergy to snowball board presence quickly. The Gitrog Monster player aims for a green-black dredge and combo line, seeking non-deterministic loops and powerful card advantage through land interactions and graveyard recursion. Early turns see some disruption and setup plays, including gemstone caverns being used to accelerate key cards and tutors fetching pivotal creatures like Putrid Imp. Players carefully sequence their plays, with Jeska's player using Mental Misstep and Worldly Tutor to prepare a strong board. The Gitrog Monster player prioritizes setting up dredge enablers and lands, while Krark and Sakashima focus on multiple spells per turn and coin-flip synergies. Winota's aggressive deployment of creatures pressures the table while also trying to capitalize on synergy triggers. Throughout the game, players probe and interact, with strategic use of spells like Brainstorm and Probes to gain information and control. The game features a dynamic balance between aggressive combat, combo potential, and controlling resources, with each deck pursuing distinct paths toward victory.