Deck Strategies
Arcades, the Strategist
Leverages defenders and walls to generate extra mana and convert their toughness into attack power, turning defensive creatures into potent threats.
Rhys the Redeemed
Focuses on creating and doubling token creatures to generate a wide board presence, overwhelming opponents with numbers and synergy.
Galea, Kindler of Hope
An enchantress-style deck that casts auras and equipment from the top of the library, aiming to protect key pieces with Sterling Grove and build a voltron threat.
Vrondiss, Rage of Ancients
Utilizes precon power to ramp and control the board, often with efficient creatures and spells to outvalue opponents and stabilize early.
Gameplay Insights
- 1
Using Overgrown Battlement to generate green mana from multiple defenders accelerated mana production significantly.
- 2
Sterling Groveโs shroud effect on enchantments posed a major threat that forced opponents to invest resources in counterspells.
- 3
Casting Vanishing to phase out Galea allowed protection of key creatures from removal and combat damage, adding to board resilience.
- 4
The interplay of defensive creatures with Arcades' ability to turn toughness into attack power created a unique form of offense that kept opponents cautious.
- 5
Early removal and counterspells shaped the flow of the game, emphasizing the importance of timing and protecting key permanents.
Notable Cards
Overgrown Battlement
Sterling Grove
Dovin's Veto
Vanishing
Sram, Senior Edificer
Smuggler's Copter
Secret Door
Summary
The game started with players developing their boards cautiously, with a notable emphasis on creatures with defender and value engines. Arcades, the Strategist and Vrondiss, Rage of Ancients both utilized walls and defenders to generate mana and capitalize on their abilities. Galea, Kindler of Hope focused on an enchantress strategy, casting auras and equipment from the top of her library while protecting her enchantments with Sterling Grove. Meanwhile, Rhys the Redeemed went wide with tokens and sought to build a large board presence. Early turns saw key plays like Overgrown Battlement amplifying green mana from defenders, and Taiyo the Shield Mage providing hexproof and additional defenders to protect the board. A critical moment arose when the Sterling Grove enchantment was cast, threatening to shield Galea's enchantments from removal, but it was promptly countered by a Dovin's Veto, demonstrating the constant tension and interaction among players. Galea also used Vanishing to phase out her commander, adding a layer of protection and tactical flexibility. The game featured a mixture of defensive setups and incremental value, with players jockeying to execute their strategies before board wipes or mass removal could reset the field. Attack phases targeted key creatures like Sram and Galea, aiming to chip away at opponents' defenses while setting up for bigger plays.